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Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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26
shaders/gl_program_info.hpp
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26
shaders/gl_program_info.hpp
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#pragma once
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#include <cstdint>
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#include <string>
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namespace gpu
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{
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struct GLProgramInfo
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{
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GLProgramInfo() = default;
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GLProgramInfo(std::string const & vertexShaderName,
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std::string const & fragmentShaderName,
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char const * const vertexSource,
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char const * const fragmentSource)
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: m_vertexShaderName(vertexShaderName)
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, m_fragmentShaderName(fragmentShaderName)
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, m_vertexShaderSource(vertexSource)
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, m_fragmentShaderSource(fragmentSource)
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{}
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std::string const m_vertexShaderName;
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std::string const m_fragmentShaderName;
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char const * const m_vertexShaderSource = nullptr;
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char const * const m_fragmentShaderSource = nullptr;
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};
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} // namespace gpu
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