Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)

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This commit is contained in:
Konstantin Pastbin
2025-04-13 16:37:30 +07:00
commit e3e4a1985a
12931 changed files with 13195100 additions and 0 deletions

32
shaders/GL/route.vsh.glsl Normal file
View File

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attribute vec3 a_position;
attribute vec2 a_normal;
attribute vec3 a_length;
attribute vec4 a_color;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
uniform vec4 u_routeParams;
varying vec3 v_length;
varying vec4 v_color;
void main()
{
vec2 transformedAxisPos = (vec4(a_position.xy, 0.0, 1.0) * u_modelView).xy;
vec2 len = vec2(a_length.x, a_length.z);
if (dot(a_normal, a_normal) != 0.0)
{
vec2 norm = a_normal * u_routeParams.x;
transformedAxisPos = calcLineTransformedAxisPos(transformedAxisPos, a_position.xy + norm,
u_modelView, length(norm));
if (u_routeParams.y != 0.0)
len = vec2(a_length.x + a_length.y * u_routeParams.y, a_length.z);
}
v_length = vec3(len, u_routeParams.z);
v_color = a_color;
vec4 pos = vec4(transformedAxisPos, a_position.z, 1.0) * u_projection;
gl_Position = applyPivotTransform(pos, u_pivotTransform, 0.0);
}