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Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
To expand with full Organic Maps and Maps.ME commits history run: git remote add om-historic [om-historic.git repo url] git fetch --tags om-historic git replace squashed-history historic-commits
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15
shaders/GL/arrow3d_textured.fsh.glsl
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15
shaders/GL/arrow3d_textured.fsh.glsl
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varying vec3 v_normal;
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varying vec2 v_texCoords;
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uniform sampler2D u_colorTex;
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const vec3 lightDir = vec3(0.316, 0.0, 0.948);
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uniform vec4 u_color;
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void main()
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{
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float phongDiffuse = max(0.0, -dot(lightDir, v_normal));
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vec4 color = texture2D(u_colorTex, v_texCoords) * u_color;
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gl_FragColor = vec4((phongDiffuse * 0.5 + 0.5) * color.rgb, color.a);
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}
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