Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)

To expand with full Organic Maps and Maps.ME commits history run:
  git remote add om-historic [om-historic.git repo url]
  git fetch --tags om-historic
  git replace squashed-history historic-commits
This commit is contained in:
Konstantin Pastbin
2025-04-13 16:37:30 +07:00
commit e3e4a1985a
12931 changed files with 13195100 additions and 0 deletions

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varying vec3 v_normal;
varying vec2 v_texCoords;
uniform sampler2D u_colorTex;
const vec3 lightDir = vec3(0.316, 0.0, 0.948);
uniform vec4 u_color;
void main()
{
float phongDiffuse = max(0.0, -dot(lightDir, v_normal));
vec4 color = texture2D(u_colorTex, v_texCoords) * u_color;
gl_FragColor = vec4((phongDiffuse * 0.5 + 0.5) * color.rgb, color.a);
}