Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)

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This commit is contained in:
Konstantin Pastbin
2025-04-13 16:37:30 +07:00
commit e3e4a1985a
12931 changed files with 13195100 additions and 0 deletions

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#pragma once
#include <cstdint>
namespace generator
{
enum class FinalProcessorPriority : uint8_t
{
CountriesOrWorld = 1,
WorldCoasts,
Places,
};
// Classes that inherit this interface implement the final stage of intermediate mwm processing.
// For example, attempt to merge the coastline or adding external elements.
// Each derived class has a priority. This is done to comply with the order of processing
// intermediate mwm, taking into account the dependencies between them. For example, before adding a
// coastline to a country, we must build coastline. Processors with higher priority will be called
// first. Processors with the same priority can run in parallel.
class FinalProcessorIntermediateMwmInterface
{
public:
explicit FinalProcessorIntermediateMwmInterface(FinalProcessorPriority priority)
: m_priority(priority)
{
}
virtual ~FinalProcessorIntermediateMwmInterface() = default;
virtual void Process() = 0;
bool operator<(FinalProcessorIntermediateMwmInterface const & other) const
{
return m_priority < other.m_priority;
}
protected:
FinalProcessorPriority m_priority;
};
} // namespace generator