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Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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42
drape/static_texture.hpp
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42
drape/static_texture.hpp
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#pragma once
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#include "drape/texture.hpp"
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#include <string>
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namespace dp
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{
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class StaticTexture : public Texture
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{
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using Base = Texture;
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public:
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class StaticKey : public Key
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{
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public:
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ResourceType GetType() const override { return ResourceType::Static; }
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};
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static std::string const kDefaultResource;
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StaticTexture();
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/// @todo All xxxName can be std::string_view after Platform::GetReader (StyleReader) refactoring.
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StaticTexture(ref_ptr<dp::GraphicsContext> context, std::string const & textureName,
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std::string const & skinPathName, dp::TextureFormat format,
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ref_ptr<HWTextureAllocator> allocator, bool allowOptional = false);
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ref_ptr<ResourceInfo> FindResource(Key const & key, bool & newResource) override;
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void Create(ref_ptr<dp::GraphicsContext> context, Params const & params) override;
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void Create(ref_ptr<dp::GraphicsContext> context, Params const & params,
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ref_ptr<void> data) override;
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bool IsLoadingCorrect() const { return m_isLoadingCorrect; }
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private:
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void Fail(ref_ptr<dp::GraphicsContext> context);
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drape_ptr<Texture::ResourceInfo> m_info;
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bool m_isLoadingCorrect = false;
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};
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} // namespace dp
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