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This commit is contained in:
Konstantin Pastbin
2025-04-13 16:37:30 +07:00
commit e3e4a1985a
12931 changed files with 13195100 additions and 0 deletions

42
drape/static_texture.hpp Normal file
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#pragma once
#include "drape/texture.hpp"
#include <string>
namespace dp
{
class StaticTexture : public Texture
{
using Base = Texture;
public:
class StaticKey : public Key
{
public:
ResourceType GetType() const override { return ResourceType::Static; }
};
static std::string const kDefaultResource;
StaticTexture();
/// @todo All xxxName can be std::string_view after Platform::GetReader (StyleReader) refactoring.
StaticTexture(ref_ptr<dp::GraphicsContext> context, std::string const & textureName,
std::string const & skinPathName, dp::TextureFormat format,
ref_ptr<HWTextureAllocator> allocator, bool allowOptional = false);
ref_ptr<ResourceInfo> FindResource(Key const & key, bool & newResource) override;
void Create(ref_ptr<dp::GraphicsContext> context, Params const & params) override;
void Create(ref_ptr<dp::GraphicsContext> context, Params const & params,
ref_ptr<void> data) override;
bool IsLoadingCorrect() const { return m_isLoadingCorrect; }
private:
void Fail(ref_ptr<dp::GraphicsContext> context);
drape_ptr<Texture::ResourceInfo> m_info;
bool m_isLoadingCorrect = false;
};
} // namespace dp