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This commit is contained in:
Konstantin Pastbin
2025-04-13 16:37:30 +07:00
commit e3e4a1985a
12931 changed files with 13195100 additions and 0 deletions

51
drape/gl_gpu_program.hpp Normal file
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#pragma once
#include "drape/gl_constants.hpp"
#include "drape/gpu_program.hpp"
#include "drape/pointers.hpp"
#include "drape/shader.hpp"
#include <map>
#include <string>
#include <vector>
namespace dp
{
class GLGpuProgram : public GpuProgram
{
public:
GLGpuProgram(std::string const & programName,
ref_ptr<Shader> vertexShader, ref_ptr<Shader> fragmentShader);
~GLGpuProgram() override;
void Bind() override;
void Unbind() override;
int8_t GetAttributeLocation(std::string const & attributeName) const;
int8_t GetUniformLocation(std::string const & uniformName) const;
glConst GetUniformType(std::string const & uniformName) const;
struct UniformInfo
{
int8_t m_location = -1;
glConst m_type = gl_const::GLFloatType;
};
using UniformsInfo = std::map<std::string, UniformInfo>;
UniformsInfo const & GetUniformsInfo() const;
uint32_t GetNumericUniformsCount() const { return m_numericUniformsCount; }
private:
void LoadUniformLocations();
uint32_t CalculateNumericUniformsCount() const;
uint32_t m_programID;
ref_ptr<Shader> m_vertexShader;
ref_ptr<Shader> m_fragmentShader;
UniformsInfo m_uniforms;
uint8_t m_textureSlotsCount = 0;
uint32_t m_numericUniformsCount = 0;
};
} // namespace dp