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https://codeberg.org/comaps/comaps
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Borders
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@@ -1,7 +1,5 @@
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#pragma once
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#include "generator/feature_builder.hpp"
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#include "storage/storage_defines.hpp"
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#include "coding/geometry_coding.hpp"
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@@ -11,12 +9,9 @@
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#include "geometry/region2d.hpp"
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#include "geometry/tree4d.hpp"
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#include <memory>
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#define BORDERS_DIR "borders/"
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@@ -48,9 +43,8 @@ class CountryPolygons
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{
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public:
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CountryPolygons() = default;
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explicit CountryPolygons(std::string const & name, PolygonsTree const & regions)
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: m_name(name)
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, m_polygons(regions)
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explicit CountryPolygons(std::string && name, PolygonsTree && regions)
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: m_name(std::move(name)), m_polygons(std::move(regions))
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{
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}
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@@ -97,6 +91,8 @@ public:
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private:
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std::string m_name;
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/// @todo Is it an overkill to store Tree4D for each country's polygon?
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PolygonsTree m_polygons;
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};
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@@ -105,11 +101,15 @@ class CountryPolygonsCollection
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public:
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CountryPolygonsCollection() = default;
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void Add(CountryPolygons const & countryPolygons)
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void Add(CountryPolygons && countryPolygons)
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{
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auto const it = m_countryPolygonsMap.emplace(countryPolygons.GetName(), countryPolygons);
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countryPolygons.ForEachPolygon([&](auto const & polygon) {
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m_regionsTree.Add(it.first->second, polygon.GetRect());
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auto const res = m_countryPolygonsMap.emplace(countryPolygons.GetName(), std::move(countryPolygons));
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CHECK(res.second, ());
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auto const & inserted = res.first->second;
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inserted.ForEachPolygon([&inserted, this](Polygon const & polygon)
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{
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m_regionsTree.Add(inserted, polygon.GetRect());
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});
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}
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@@ -119,9 +119,10 @@ public:
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void ForEachCountryInRect(m2::RectD const & rect, ToDo && toDo) const
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{
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std::unordered_set<CountryPolygons const *> uniq;
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m_regionsTree.ForEachInRect(rect, [&](auto const & countryPolygons) {
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if (uniq.emplace(&countryPolygons.get()).second)
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toDo(countryPolygons);
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m_regionsTree.ForEachInRect(rect, [&](CountryPolygons const & cp)
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{
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if (uniq.insert(&cp).second)
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toDo(cp);
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});
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}
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@@ -142,8 +143,10 @@ private:
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std::unordered_map<std::string, CountryPolygons> m_countryPolygonsMap;
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};
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using PolygonsList = std::vector<Polygon>;
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/// @return false if borderFile can't be opened
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bool LoadBorders(std::string const & borderFile, std::vector<m2::RegionD> & outBorders);
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bool LoadBorders(std::string const & borderFile, PolygonsList & outBorders);
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bool GetBordersRect(std::string const & baseDir, std::string const & country,
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m2::RectD & bordersRect);
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@@ -153,10 +156,10 @@ bool LoadCountriesList(std::string const & baseDir, CountryPolygonsCollection &
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void GeneratePackedBorders(std::string const & baseDir);
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template <typename Source>
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std::vector<m2::RegionD> ReadPolygonsOfOneBorder(Source & src)
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PolygonsList ReadPolygonsOfOneBorder(Source & src)
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{
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auto const count = ReadVarUint<uint32_t>(src);
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std::vector<m2::RegionD> result(count);
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PolygonsList result(count);
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for (size_t i = 0; i < count; ++i)
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{
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std::vector<m2::PointD> points;
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@@ -168,7 +171,7 @@ std::vector<m2::RegionD> ReadPolygonsOfOneBorder(Source & src)
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}
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void DumpBorderToPolyFile(std::string const & filePath, storage::CountryId const & mwmName,
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std::vector<m2::RegionD> const & polygons);
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PolygonsList const & polygons);
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void UnpackBorders(std::string const & baseDir, std::string const & targetDir);
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CountryPolygonsCollection const & GetOrCreateCountryPolygonsTree(std::string const & baseDir);
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