Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -157,16 +157,12 @@ void SearchPanel::OnEverywhereSearchResults(uint64_t timestamp, search::Results
switch (res.GetResultType())
{
case search::Result::Type::SuggestFromFeature:
case search::Result::Type::PureSuggest:
showDistance = false;
break;
case search::Result::Type::PureSuggest: showDistance = false; break;
case search::Result::Type::Feature:
case search::Result::Type::Postcode:
m_pTable->setItem(rowCount, 0, CreateItem(res.GetLocalizedFeatureType()));
break;
case search::Result::Type::LatLon:
m_pTable->setItem(rowCount, 0, CreateItem("LatLon"));
break;
case search::Result::Type::LatLon: m_pTable->setItem(rowCount, 0, CreateItem("LatLon")); break;
}
if (showDistance)
@@ -213,7 +209,7 @@ std::string SearchPanel::GetCurrentInputLocale()
{
/// @DebugNote
// Hardcode search input language.
//return "de";
// return "de";
QString loc = QGuiApplication::inputMethod()->locale().name();
loc.replace('_', '-');
@@ -227,7 +223,7 @@ void SearchPanel::OnSearchTextChanged(QString const & str)
{
// Pass input query as-is without any normalization.
// Otherwise № -> No, and it's unexpectable for the search index.
//QString const normalized = str.normalized(QString::NormalizationForm_KC);
// QString const normalized = str.normalized(QString::NormalizationForm_KC);
std::string const normalized = str.toStdString();
if (Try3dModeCmd(normalized))
@@ -252,42 +248,37 @@ void SearchPanel::OnSearchTextChanged(QString const & str)
using namespace search;
if (m_mode == Mode::Everywhere)
{
EverywhereSearchParams params
{
normalized, GetCurrentInputLocale(), {} /* timeout */, isCategory,
// m_onResults
[this, timestamp](Results results, std::vector<ProductInfo> /* productInfo */)
{
OnEverywhereSearchResults(timestamp, std::move(results));
}
};
EverywhereSearchParams params{normalized,
GetCurrentInputLocale(),
{} /* timeout */,
isCategory,
// m_onResults
[this, timestamp](Results results, std::vector<ProductInfo> /* productInfo */)
{ OnEverywhereSearchResults(timestamp, std::move(results)); }};
if (GetFramework().GetSearchAPI().SearchEverywhere(std::move(params)))
StartBusyIndicator();
}
else if (m_mode == Mode::Viewport)
{
ViewportSearchParams params
ViewportSearchParams params{normalized,
GetCurrentInputLocale(),
{} /* timeout */,
isCategory,
// m_onStarted
[this]() { StartBusyIndicator(); },
// m_onCompleted
[this](search::Results results)
{
normalized, GetCurrentInputLocale(), {} /* timeout */, isCategory,
// m_onStarted
[this]()
{
StartBusyIndicator();
},
// m_onCompleted
[this](search::Results results)
{
// |m_pTable| is not updated here because the OnResults callback is recreated within
// SearchAPI when the viewport is changed. Thus a single call to SearchInViewport may
// initiate an arbitrary amount of actual search requests with different viewports, and
// clearing the table would require additional care (or, most likely, we would need a better
// API). This is similar to the Android and iOS clients where we do not show the list of
// results in the viewport search mode.
GetFramework().FillSearchResultsMarks(true /* clear */, results);
StopBusyIndicator();
}
};
// |m_pTable| is not updated here because the OnResults callback is recreated within
// SearchAPI when the viewport is changed. Thus a single call to SearchInViewport may
// initiate an arbitrary amount of actual search requests with different viewports, and
// clearing the table would require additional care (or, most likely, we would need a better
// API). This is similar to the Android and iOS clients where we do not show the list of
// results in the viewport search mode.
GetFramework().FillSearchResultsMarks(true /* clear */, results);
StopBusyIndicator();
}};
GetFramework().GetSearchAPI().SearchInViewport(std::move(params));
}
@@ -299,10 +290,8 @@ void SearchPanel::OnSearchModeChanged(int mode)
switch (newMode)
{
case search::Mode::Everywhere:
case search::Mode::Viewport:
break;
default:
UNREACHABLE();
case search::Mode::Viewport: break;
default: UNREACHABLE();
}
if (m_mode == newMode)