Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -70,8 +70,11 @@ UNIT_TEST(ScreenBase_3dTransform)
p3d = m2::PointD(screen.PixelRectIn3d().SizeX() / 2.0, screen.PixelRectIn3d().SizeY() / 2.0);
pp = screen.P3dtoP(p3d);
TEST(pp.EqualDxDy(m2::PointD(screen.PixelRect().SizeX() / 2.0,
screen.PixelRect().SizeY() - screen.PixelRectIn3d().SizeY() / (2.0 * cos(rotationAngle))), kEps), ());
TEST(
pp.EqualDxDy(m2::PointD(screen.PixelRect().SizeX() / 2.0,
screen.PixelRect().SizeY() - screen.PixelRectIn3d().SizeY() / (2.0 * cos(rotationAngle))),
kEps),
());
p3d = m2::PointD(0, 0);
pp = screen.P3dtoP(p3d);
@@ -147,12 +150,10 @@ UNIT_TEST(ScreenBase_CalcTransform)
double dx = 1;
double dy = 2;
double s1, a1, dx1, dy1;
math::Matrix<double, 3, 3> m = ScreenBase::CalcTransform(
m2::PointD(0, 1), m2::PointD(1, 1),
m2::PointD( s * sin(a) + dx, s * cos(a) + dy),
m2::PointD(s * cos(a) + s * sin(a) + dx, -s * sin(a) + s * cos(a) + dy),
true /* allow rotate */,
true /* allow scale*/);
math::Matrix<double, 3, 3> m =
ScreenBase::CalcTransform(m2::PointD(0, 1), m2::PointD(1, 1), m2::PointD(s * sin(a) + dx, s * cos(a) + dy),
m2::PointD(s * cos(a) + s * sin(a) + dx, -s * sin(a) + s * cos(a) + dy),
true /* allow rotate */, true /* allow scale*/);
ScreenBase::ExtractGtoPParams(m, a1, s1, dx1, dy1);
@@ -194,26 +195,18 @@ UNIT_TEST(ScreenBase_CombineTransforms)
{
// GtoP matrix for scale only.
math::Matrix<double, 3, 3> m =
math::Shift(
math::Scale(math::Identity<double, 3>(),
1.0 / fixedScale, -1.0 / fixedScale),
sCopy.PixelRect().Center());
math::Matrix<double, 3, 3> m = math::Shift(
math::Scale(math::Identity<double, 3>(), 1.0 / fixedScale, -1.0 / fixedScale), sCopy.PixelRect().Center());
TEST(is_equal(sCopy.GtoP(g1), g1 * m), ());
TEST(is_equal(sCopy.GtoP(g2), g2 * m), ());
}
// GtoP matrix to make full final transformation.
math::Matrix<double, 3, 3> m =
math::Shift(
math::Scale(
math::Rotate(
math::Shift(math::Identity<double, 3>(),
-sCopy.PixelRect().Center()),
angle),
fixedScale / scale, fixedScale / scale),
org);
math::Matrix<double, 3, 3> m = math::Shift(
math::Scale(math::Rotate(math::Shift(math::Identity<double, 3>(), -sCopy.PixelRect().Center()), angle),
fixedScale / scale, fixedScale / scale),
org);
m2::PointD pp1 = sCopy.GtoP(g1) * m;
m2::PointD pp2 = sCopy.GtoP(g2) * m;
@@ -221,4 +214,4 @@ UNIT_TEST(ScreenBase_CombineTransforms)
TEST(is_equal(p1, pp1), (p1, pp1));
TEST(is_equal(p2, pp2), (p2, pp2));
}
} // namespace screen_test
} // namespace screen_test