Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -38,7 +38,7 @@ struct UserMarkRenderParams
bool m_customDepth = false;
DepthLayer m_depthLayer = DepthLayer::UserMarkLayer;
bool m_hasCreationAnimation = false;
mutable bool m_justCreated = false; ///< will be reset after first caching
mutable bool m_justCreated = false; ///< will be reset after first caching
bool m_isVisible = true;
FeatureID m_featureId;
bool m_isMarkAboveText = false;
@@ -50,11 +50,7 @@ struct UserMarkRenderParams
struct LineLayer
{
LineLayer() = default;
LineLayer(dp::Color color, float width, float depth)
: m_color(color)
, m_width(width)
, m_depth(depth)
{}
LineLayer(dp::Color color, float width, float depth) : m_color(color), m_width(width), m_depth(depth) {}
dp::Color m_color;
float m_width = 0.0;
@@ -74,10 +70,10 @@ using UserLinesRenderCollection = std::unordered_map<kml::MarkId, drape_ptr<User
struct UserMarkRenderData
{
UserMarkRenderData(dp::RenderState const & state,
drape_ptr<dp::RenderBucket> && bucket,
TileKey const & tileKey)
: m_state(state), m_bucket(std::move(bucket)), m_tileKey(tileKey)
UserMarkRenderData(dp::RenderState const & state, drape_ptr<dp::RenderBucket> && bucket, TileKey const & tileKey)
: m_state(state)
, m_bucket(std::move(bucket))
, m_tileKey(tileKey)
{}
dp::RenderState m_state;
@@ -90,11 +86,11 @@ using TUserMarksRenderData = std::vector<UserMarkRenderData>;
void ProcessSplineSegmentRects(m2::SharedSpline const & spline, double maxSegmentLength,
std::function<bool(m2::RectD const & segmentRect)> const & func);
void CacheUserMarks(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKey,
ref_ptr<dp::TextureManager> textures, kml::MarkIdCollection const & marksId,
UserMarksRenderCollection const & renderParams, dp::Batcher & batcher);
void CacheUserMarks(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKey, ref_ptr<dp::TextureManager> textures,
kml::MarkIdCollection const & marksId, UserMarksRenderCollection const & renderParams,
dp::Batcher & batcher);
void CacheUserLines(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKey,
ref_ptr<dp::TextureManager> textures, kml::TrackIdCollection const & linesId,
UserLinesRenderCollection const & renderParams, dp::Batcher & batcher);
void CacheUserLines(ref_ptr<dp::GraphicsContext> context, TileKey const & tileKey, ref_ptr<dp::TextureManager> textures,
kml::TrackIdCollection const & linesId, UserLinesRenderCollection const & renderParams,
dp::Batcher & batcher);
} // namespace df