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Format all C++ and Java code via clang-format
Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
@@ -17,16 +17,12 @@ namespace df
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class TextHandle : public dp::OverlayHandle
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{
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public:
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TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs,
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dp::Anchor anchor, uint64_t priority,
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ref_ptr<dp::TextureManager> textureManager,
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int minVisibleScale, bool isBillboard);
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TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs, dp::Anchor anchor, uint64_t priority,
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ref_ptr<dp::TextureManager> textureManager, int minVisibleScale, bool isBillboard);
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TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs,
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dp::Anchor anchor, uint64_t priority,
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ref_ptr<dp::TextureManager> textureManager,
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gpu::TTextDynamicVertexBuffer && normals,
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int minVisibleScale, bool IsBillboard);
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TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs, dp::Anchor anchor, uint64_t priority,
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ref_ptr<dp::TextureManager> textureManager, gpu::TTextDynamicVertexBuffer && normals, int minVisibleScale,
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bool IsBillboard);
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bool Update(ScreenBase const & screen) override;
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