Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -17,16 +17,12 @@ namespace df
class TextHandle : public dp::OverlayHandle
{
public:
TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs,
dp::Anchor anchor, uint64_t priority,
ref_ptr<dp::TextureManager> textureManager,
int minVisibleScale, bool isBillboard);
TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs, dp::Anchor anchor, uint64_t priority,
ref_ptr<dp::TextureManager> textureManager, int minVisibleScale, bool isBillboard);
TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs,
dp::Anchor anchor, uint64_t priority,
ref_ptr<dp::TextureManager> textureManager,
gpu::TTextDynamicVertexBuffer && normals,
int minVisibleScale, bool IsBillboard);
TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs, dp::Anchor anchor, uint64_t priority,
ref_ptr<dp::TextureManager> textureManager, gpu::TTextDynamicVertexBuffer && normals, int minVisibleScale,
bool IsBillboard);
bool Update(ScreenBase const & screen) override;