Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -33,10 +33,7 @@ float const kRightSide = -1.0f;
struct MarkerVertex
{
MarkerVertex() = default;
MarkerVertex(glsl::vec2 const & normal, glsl::vec2 const & texCoord)
: m_normal(normal)
, m_texCoord(texCoord)
{}
MarkerVertex(glsl::vec2 const & normal, glsl::vec2 const & texCoord) : m_normal(normal), m_texCoord(texCoord) {}
glsl::vec2 m_normal;
glsl::vec2 m_texCoord;
@@ -67,8 +64,8 @@ struct SelectionLineVertex
using TNormal = glsl::vec3;
SelectionLineVertex() = default;
SelectionLineVertex(glsl::vec3 const & position, glsl::vec2 const & normal,
glsl::vec2 const & colorTexCoords, glsl::vec3 const & length)
SelectionLineVertex(glsl::vec3 const & position, glsl::vec2 const & normal, glsl::vec2 const & colorTexCoords,
glsl::vec3 const & length)
: m_position(position)
, m_normal(normal)
, m_colorTexCoords(colorTexCoords)
@@ -151,8 +148,8 @@ drape_ptr<RenderNode> SelectionShapeGenerator::GenerateSelectionMarker(ref_ptr<d
{
dp::Batcher batcher(kTriangleCount * dp::Batcher::IndexPerTriangle, kVertexCount);
batcher.SetBatcherHash(static_cast<uint64_t>(BatcherBucket::Default));
dp::SessionGuard guard(context, batcher, [&renderNode](dp::RenderState const & state,
drape_ptr<dp::RenderBucket> && b)
dp::SessionGuard guard(context, batcher,
[&renderNode](dp::RenderState const & state, drape_ptr<dp::RenderBucket> && b)
{
drape_ptr<dp::RenderBucket> bucket = std::move(b);
ASSERT(bucket->GetOverlayHandlesCount() == 0, ());
@@ -168,8 +165,8 @@ drape_ptr<RenderNode> SelectionShapeGenerator::GenerateSelectionMarker(ref_ptr<d
}
// static
drape_ptr<RenderNode> SelectionShapeGenerator::GenerateTrackSelectionMarker(
ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::TextureManager> mng)
drape_ptr<RenderNode> SelectionShapeGenerator::GenerateTrackSelectionMarker(ref_ptr<dp::GraphicsContext> context,
ref_ptr<dp::TextureManager> mng)
{
dp::TextureManager::SymbolRegion region;
mng->GetSymbolRegion(kTrackSelectedSymbolName, region);
@@ -195,8 +192,8 @@ drape_ptr<RenderNode> SelectionShapeGenerator::GenerateTrackSelectionMarker(
{
dp::Batcher batcher(dp::Batcher::IndexPerQuad, dp::Batcher::VertexPerQuad);
batcher.SetBatcherHash(static_cast<uint64_t>(BatcherBucket::Default));
dp::SessionGuard guard(context, batcher, [&renderNode](dp::RenderState const & state,
drape_ptr<dp::RenderBucket> && b)
dp::SessionGuard guard(context, batcher,
[&renderNode](dp::RenderState const & state, drape_ptr<dp::RenderBucket> && b)
{
drape_ptr<dp::RenderBucket> bucket = std::move(b);
ASSERT(bucket->GetOverlayHandlesCount() == 0, ());
@@ -262,14 +259,13 @@ drape_ptr<RenderNode> SelectionShapeGenerator::GenerateSelectionGeometry(ref_ptr
float length = 0.0f;
for (size_t i = 0; i < segsCount; ++i)
{
UpdateNormals(&segments[i], (i > 0) ? &segments[i - 1] : nullptr,
(i < segsCount - 1) ? &segments[i + 1] : nullptr);
UpdateNormals(&segments[i], (i > 0) ? &segments[i - 1] : nullptr, (i < segsCount - 1) ? &segments[i + 1] : nullptr);
// Generate main geometry.
m2::PointD const startPt = MapShape::ConvertToLocal(glsl::FromVec2(segments[i].m_points[StartPoint]),
pivot, kShapeCoordScalar);
m2::PointD const endPt = MapShape::ConvertToLocal(glsl::FromVec2(segments[i].m_points[EndPoint]),
pivot, kShapeCoordScalar);
m2::PointD const startPt =
MapShape::ConvertToLocal(glsl::FromVec2(segments[i].m_points[StartPoint]), pivot, kShapeCoordScalar);
m2::PointD const endPt =
MapShape::ConvertToLocal(glsl::FromVec2(segments[i].m_points[EndPoint]), pivot, kShapeCoordScalar);
glsl::vec3 const startPivot = glsl::vec3(glsl::ToVec2(startPt), 0.0f);
glsl::vec3 const endPivot = glsl::vec3(glsl::ToVec2(endPt), 0.0f);
@@ -303,38 +299,37 @@ drape_ptr<RenderNode> SelectionShapeGenerator::GenerateSelectionGeometry(ref_ptr
// Generate joins.
if (segments[i].m_generateJoin && i < segsCount - 1)
{
glsl::vec2 const n1 = segments[i].m_hasLeftJoin[EndPoint] ? segments[i].m_leftNormals[EndPoint] :
segments[i].m_rightNormals[EndPoint];
glsl::vec2 const n2 = segments[i + 1].m_hasLeftJoin[StartPoint] ? segments[i + 1].m_leftNormals[StartPoint] :
segments[i + 1].m_rightNormals[StartPoint];
glsl::vec2 const n1 = segments[i].m_hasLeftJoin[EndPoint] ? segments[i].m_leftNormals[EndPoint]
: segments[i].m_rightNormals[EndPoint];
glsl::vec2 const n2 = segments[i + 1].m_hasLeftJoin[StartPoint] ? segments[i + 1].m_leftNormals[StartPoint]
: segments[i + 1].m_rightNormals[StartPoint];
float const widthScalar = segments[i].m_hasLeftJoin[EndPoint] ? segments[i].m_rightWidthScalar[EndPoint].x :
segments[i].m_leftWidthScalar[EndPoint].x;
float const widthScalar = segments[i].m_hasLeftJoin[EndPoint] ? segments[i].m_rightWidthScalar[EndPoint].x
: segments[i].m_leftWidthScalar[EndPoint].x;
std::vector<glsl::vec2> normals = GenerateJoinNormals(dp::RoundJoin, n1, n2, 1.0f,
segments[i].m_hasLeftJoin[EndPoint], widthScalar);
GenerateJoinsTriangles(endPivot, normals, colorCoord, glsl::vec2(length, 0),
segments[i].m_hasLeftJoin[EndPoint], geometry);
std::vector<glsl::vec2> normals =
GenerateJoinNormals(dp::RoundJoin, n1, n2, 1.0f, segments[i].m_hasLeftJoin[EndPoint], widthScalar);
GenerateJoinsTriangles(endPivot, normals, colorCoord, glsl::vec2(length, 0), segments[i].m_hasLeftJoin[EndPoint],
geometry);
}
// Generate caps.
if (i == 0)
{
std::vector<glsl::vec2> normals = GenerateCapNormals(
dp::RoundCap, segments[i].m_leftNormals[StartPoint], segments[i].m_rightNormals[StartPoint],
-segments[i].m_tangent, 1.0f, true /* isStart */);
std::vector<glsl::vec2> normals =
GenerateCapNormals(dp::RoundCap, segments[i].m_leftNormals[StartPoint],
segments[i].m_rightNormals[StartPoint], -segments[i].m_tangent, 1.0f, true /* isStart */);
GenerateJoinsTriangles(startPivot, normals, colorCoord, glsl::vec2(length, 0), true, geometry);
}
if (i == segsCount - 1)
{
std::vector<glsl::vec2> normals = GenerateCapNormals(
dp::RoundCap, segments[i].m_leftNormals[EndPoint], segments[i].m_rightNormals[EndPoint],
segments[i].m_tangent, 1.0f, false /* isStart */);
std::vector<glsl::vec2> normals =
GenerateCapNormals(dp::RoundCap, segments[i].m_leftNormals[EndPoint], segments[i].m_rightNormals[EndPoint],
segments[i].m_tangent, 1.0f, false /* isStart */);
GenerateJoinsTriangles(endPivot, normals, colorCoord, glsl::vec2(length, 0),
true, geometry);
GenerateJoinsTriangles(endPivot, normals, colorCoord, glsl::vec2(length, 0), true, geometry);
}
length += glsl::length(segments[i].m_points[EndPoint] - segments[i].m_points[StartPoint]);
@@ -348,8 +343,8 @@ drape_ptr<RenderNode> SelectionShapeGenerator::GenerateSelectionGeometry(ref_ptr
{
dp::Batcher batcher(static_cast<uint32_t>(geometry.size()), static_cast<uint32_t>(geometry.size()));
batcher.SetBatcherHash(static_cast<uint64_t>(BatcherBucket::Default));
dp::SessionGuard guard(context, batcher, [&renderNode, &pivot, &rect](dp::RenderState const & state,
drape_ptr<dp::RenderBucket> && b)
dp::SessionGuard guard(context, batcher,
[&renderNode, &pivot, &rect](dp::RenderState const & state, drape_ptr<dp::RenderBucket> && b)
{
drape_ptr<dp::RenderBucket> bucket = std::move(b);
ASSERT(bucket->GetOverlayHandlesCount() == 0, ());