Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -14,15 +14,14 @@ namespace
class TextureRenderParams
{
public:
TextureRenderParams()
: m_state(CreateRenderState(gpu::Program::ScreenQuad, DepthLayer::GeometryLayer))
TextureRenderParams() : m_state(CreateRenderState(gpu::Program::ScreenQuad, DepthLayer::GeometryLayer))
{
m_state.SetDepthTestEnabled(false);
m_state.SetBlending(dp::Blending(true));
}
void SetParams(ref_ptr<gpu::ProgramManager> gpuProgramManager,
ref_ptr<dp::Texture> texture, float opacity, bool invertV)
void SetParams(ref_ptr<gpu::ProgramManager> gpuProgramManager, ref_ptr<dp::Texture> texture, float opacity,
bool invertV)
{
UNUSED_VALUE(gpuProgramManager);
m_state.SetTexture("u_colorTex", std::move(texture));
@@ -51,10 +50,10 @@ void ScreenQuadRenderer::Rebuild(ref_ptr<dp::GraphicsContext> context)
vertices.reserve(4);
if (context->GetApiVersion() == dp::ApiVersion::Vulkan)
{
vertices = {-1.0f, -1.0f, m_textureRect.minX(), m_textureRect.minY(),
1.0f, -1.0f, m_textureRect.maxX(), m_textureRect.minY(),
-1.0f, 1.0f, m_textureRect.minX(), m_textureRect.maxY(),
1.0f, 1.0f, m_textureRect.maxX(), m_textureRect.maxY()};
vertices = {-1.0f, -1.0f, m_textureRect.minX(), m_textureRect.minY(),
1.0f, -1.0f, m_textureRect.maxX(), m_textureRect.minY(),
-1.0f, 1.0f, m_textureRect.minX(), m_textureRect.maxY(),
1.0f, 1.0f, m_textureRect.maxX(), m_textureRect.maxY()};
}
else
{
@@ -69,16 +68,14 @@ void ScreenQuadRenderer::Rebuild(ref_ptr<dp::GraphicsContext> context)
SetAttribute("a_tcoord", bufferIndex, sizeof(float) * 2 /* offset */, 2 /* componentsCount */);
}
void ScreenQuadRenderer::RenderTexture(ref_ptr<dp::GraphicsContext> context,
ref_ptr<gpu::ProgramManager> mng,
void ScreenQuadRenderer::RenderTexture(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
ref_ptr<dp::Texture> texture, float opacity, bool invertV)
{
TextureRenderParams params;
params.SetParams(mng, std::move(texture), opacity, invertV);
auto program = mng->GetProgram(params.GetRenderState().GetProgram<gpu::Program>());
Base::Render(context, program, params.GetRenderState(), mng->GetParamsSetter(),
params.GetProgramParams());
Base::Render(context, program, params.GetRenderState(), mng->GetParamsSetter(), params.GetProgramParams());
}
void ScreenQuadRenderer::SetTextureRect(ref_ptr<dp::GraphicsContext> context, m2::RectF const & rect)