Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -37,13 +37,13 @@ public:
class CenterViewportAction : public Action
{
public:
CenterViewportAction(m2::PointD const & pt, int zoomLevel)
: m_center(pt), m_zoomLevel(zoomLevel) {}
CenterViewportAction(m2::PointD const & pt, int zoomLevel) : m_center(pt), m_zoomLevel(zoomLevel) {}
ActionType GetType() override { return ActionType::CenterViewport; }
m2::PointD const & GetCenter() const { return m_center; }
int GetZoomLevel() const { return m_zoomLevel; }
private:
m2::PointD const m_center;
int const m_zoomLevel;
@@ -54,12 +54,12 @@ public:
public:
using Duration = std::chrono::steady_clock::duration;
WaitForTimeAction(Duration const & duration)
: m_duration(duration) {}
WaitForTimeAction(Duration const & duration) : m_duration(duration) {}
ActionType GetType() override { return ActionType::WaitForTime; }
Duration const & GetDuration() const { return m_duration; }
private:
Duration m_duration;
};
@@ -76,8 +76,8 @@ public:
ScenarioManager(FrontendRenderer * frontendRenderer);
~ScenarioManager();
bool RunScenario(ScenarioData && scenarioData,
ScenarioCallback const & startHandler, ScenarioCallback const & finishHandler);
bool RunScenario(ScenarioData && scenarioData, ScenarioCallback const & startHandler,
ScenarioCallback const & finishHandler);
void Interrupt();
bool IsRunning();
@@ -99,4 +99,4 @@ private:
std::unique_ptr<threads::SimpleThread> m_thread;
};
} // namespace df
} // namespace df