Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

18
libs/drape_frontend/render_group.cpp Executable file → Normal file
View File

@@ -3,8 +3,8 @@
#include "shaders/program_manager.hpp"
#include "drape_frontend/debug_rect_renderer.hpp"
#include "drape/vertex_array_buffer.hpp"
#include "drape_frontend/debug_rect_renderer.hpp"
#include "geometry/screenbase.hpp"
@@ -50,10 +50,8 @@ void RenderGroup::CollectOverlay(ref_ptr<dp::OverlayTree> tree)
bool RenderGroup::HasOverlayHandles() const
{
for (auto & renderBucket : m_renderBuckets)
{
if (renderBucket->HasOverlayHandles())
return true;
}
return false;
}
@@ -129,10 +127,8 @@ void RenderGroup::AddBucket(drape_ptr<dp::RenderBucket> && bucket)
bool RenderGroup::IsUserMark() const
{
auto const depthLayer = GetDepthLayer(m_state);
return depthLayer == DepthLayer::UserLineLayer ||
depthLayer == DepthLayer::UserMarkLayer ||
depthLayer == DepthLayer::RoutingBottomMarkLayer ||
depthLayer == DepthLayer::RoutingMarkLayer ||
return depthLayer == DepthLayer::UserLineLayer || depthLayer == DepthLayer::UserMarkLayer ||
depthLayer == DepthLayer::RoutingBottomMarkLayer || depthLayer == DepthLayer::RoutingMarkLayer ||
depthLayer == DepthLayer::SearchMarkLayer;
}
@@ -141,7 +137,7 @@ bool RenderGroup::UpdateCanBeDeletedStatus(bool canBeDeleted, int currentZoom, r
if (!IsPendingOnDelete())
return false;
for (size_t i = 0; i < m_renderBuckets.size(); )
for (size_t i = 0; i < m_renderBuckets.size();)
{
bool const visibleBucket = !canBeDeleted && (m_renderBuckets[i]->GetMinZoom() <= currentZoom);
if (!visibleBucket)
@@ -179,16 +175,14 @@ bool RenderGroupComparator::operator()(drape_ptr<RenderGroup> const & l, drape_p
return rCanBeDeleted;
}
UserMarkRenderGroup::UserMarkRenderGroup(dp::RenderState const & state, TileKey const & tileKey)
: TBase(state, tileKey)
UserMarkRenderGroup::UserMarkRenderGroup(dp::RenderState const & state, TileKey const & tileKey) : TBase(state, tileKey)
{
auto const program = state.GetProgram<gpu::Program>();
auto const program3d = state.GetProgram3d<gpu::Program>();
if (program == gpu::Program::BookmarkAnim || program3d == gpu::Program::BookmarkAnimBillboard)
{
m_animation = std::make_unique<OpacityAnimation>(0.25 /* duration */, 0.0 /* minValue */,
1.0 /* maxValue */);
m_animation = std::make_unique<OpacityAnimation>(0.25 /* duration */, 0.0 /* minValue */, 1.0 /* maxValue */);
m_mapping.AddRangePoint(0.6f, 1.3f);
m_mapping.AddRangePoint(0.85f, 0.8f);
m_mapping.AddRangePoint(1.0f, 1.0f);