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https://codeberg.org/comaps/comaps
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Format all C++ and Java code via clang-format
Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
@@ -1,8 +1,8 @@
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#pragma once
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#include "drape_frontend/animation/animation.hpp"
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#include "drape_frontend/frame_values.hpp"
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#include "drape_frontend/drape_hints.hpp"
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#include "drape_frontend/frame_values.hpp"
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#include "drape_frontend/my_position.hpp"
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#include "drape/pointers.hpp"
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@@ -40,8 +40,8 @@ public:
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// Somehow show map that "rect" will see.
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virtual void ChangeModelView(m2::RectD const & rect, TAnimationCreator const & parallelAnimCreator) = 0;
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// Show map where "usePos" (mercator) placed in "pxZero" on screen and map rotated around "userPos".
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virtual void ChangeModelView(m2::PointD const & userPos, double azimuth, m2::PointD const & pxZero,
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int zoomLevel, Animation::TAction const & onFinishAction,
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virtual void ChangeModelView(m2::PointD const & userPos, double azimuth, m2::PointD const & pxZero, int zoomLevel,
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Animation::TAction const & onFinishAction,
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TAnimationCreator const & parallelAnimCreator) = 0;
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virtual void ChangeModelView(double autoScale, m2::PointD const & userPos, double azimuth,
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m2::PointD const & pxZero, TAnimationCreator const & parallelAnimCreator) = 0;
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@@ -49,12 +49,8 @@ public:
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struct Params
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{
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Params(location::EMyPositionMode initMode,
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double timeInBackground,
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Hints const & hints,
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bool isRoutingActive,
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bool isAutozoomEnabled,
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location::TMyPositionModeChanged && fn)
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Params(location::EMyPositionMode initMode, double timeInBackground, Hints const & hints, bool isRoutingActive,
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bool isAutozoomEnabled, location::TMyPositionModeChanged && fn)
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: m_initMode(initMode)
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, m_timeInBackground(timeInBackground)
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, m_hints(hints)
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@@ -124,8 +120,8 @@ public:
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void OnLocationUpdate(location::GpsInfo const & info, bool isNavigable, ScreenBase const & screen);
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void OnCompassUpdate(location::CompassInfo const & info, ScreenBase const & screen);
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void Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
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ScreenBase const & screen, int zoomLevel, FrameValues const & frameValues);
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void Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
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int zoomLevel, FrameValues const & frameValues);
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bool IsRotationAvailable() const { return m_isDirectionAssigned; }
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bool IsInRouting() const { return m_isInRouting; }
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@@ -180,9 +176,9 @@ private:
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double m_errorRadius; // error radius in mercator.
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double m_horizontalAccuracy;
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m2::PointD m_position; // position in mercator.
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m2::PointD m_position; // position in mercator.
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double m_drawDirection;
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m2::PointD m_oldPosition; // position in mercator.
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m2::PointD m_oldPosition; // position in mercator.
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double m_oldDrawDirection;
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bool m_enablePerspectiveInRouting;
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