Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -13,13 +13,13 @@
#include <array>
#include <memory>
namespace gui
{
namespace
{
glsl::vec2 GetNormalsAndMask(dp::TextureManager::GlyphRegion const & glyph, float xOffset, float yOffset, float textRatio,
std::array<glsl::vec2, 4> & normals, std::array<glsl::vec2, 4> & maskTexCoord)
glsl::vec2 GetNormalsAndMask(dp::TextureManager::GlyphRegion const & glyph, float xOffset, float yOffset,
float textRatio, std::array<glsl::vec2, 4> & normals,
std::array<glsl::vec2, 4> & maskTexCoord)
{
m2::PointF const pixelSize = glyph.GetPixelSize() * textRatio;
m2::RectF const & r = glyph.GetTexRect();
@@ -109,14 +109,14 @@ StaticLabel::LabelResult::LabelResult()
m_state.SetDepthTestEnabled(false);
}
dp::TGlyphs StaticLabel::CacheStaticText(std::string const & text, char const * delimiters,
dp::Anchor anchor, dp::FontDecl const & font,
ref_ptr<dp::TextureManager> mng, LabelResult & result)
dp::TGlyphs StaticLabel::CacheStaticText(std::string const & text, char const * delimiters, dp::Anchor anchor,
dp::FontDecl const & font, ref_ptr<dp::TextureManager> mng,
LabelResult & result)
{
ASSERT(!text.empty(), ());
auto const textRatio = font.m_size *
static_cast<float>(df::VisualParams::Instance().GetVisualScale() / dp::kBaseFontSizePixels);
auto const textRatio =
font.m_size * static_cast<float>(df::VisualParams::Instance().GetVisualScale() / dp::kBaseFontSizePixels);
dp::TextureManager::TMultilineGlyphsBuffer buffers;
auto const shapedLines = mng->ShapeMultilineText(dp::kBaseFontSizePixels, text, delimiters, buffers);
@@ -132,10 +132,8 @@ dp::TGlyphs StaticLabel::CacheStaticText(std::string const & text, char const *
ref_ptr<dp::Texture> texture = buffers[0][0].GetTexture();
for (dp::TextureManager::TGlyphsBuffer const & b : buffers)
{
for (dp::TextureManager::GlyphRegion const & reg : b)
ASSERT(texture == reg.GetTexture(), ());
}
#endif
dp::TextureManager::ColorRegion color;
@@ -174,7 +172,8 @@ dp::TGlyphs StaticLabel::CacheStaticText(std::string const & text, char const *
std::array<glsl::vec2, 4> normals, maskTex;
dp::TextureManager::GlyphRegion const & glyph = regions[j];
glsl::vec2 offsets = GetNormalsAndMask(glyph, glyphMetrics.m_xOffset, glyphMetrics.m_yOffset, textRatio, normals, maskTex);
glsl::vec2 offsets =
GetNormalsAndMask(glyph, glyphMetrics.m_xOffset, glyphMetrics.m_yOffset, textRatio, normals, maskTex);
glsl::vec3 position = glsl::vec3(0.0, 0.0, depth);
@@ -289,10 +288,7 @@ MutableLabel::PrecacheResult::PrecacheResult()
m_state.SetDepthTestEnabled(false);
}
MutableLabel::MutableLabel(dp::Anchor anchor)
: m_anchor(anchor)
{
}
MutableLabel::MutableLabel(dp::Anchor anchor) : m_anchor(anchor) {}
void MutableLabel::SetMaxLength(uint16_t maxLength)
{
@@ -313,7 +309,8 @@ void MutableLabel::Precache(PrecacheParams const & params, PrecacheResult & resu
{
SetMaxLength(static_cast<uint16_t>(params.m_maxLength));
m_textRatio = params.m_font.m_size * static_cast<float>(df::VisualParams::Instance().GetVisualScale()) / dp::kBaseFontSizePixels;
m_textRatio = params.m_font.m_size * static_cast<float>(df::VisualParams::Instance().GetVisualScale()) /
dp::kBaseFontSizePixels;
// TODO(AB): Is this shaping/precaching really needed if the text changes every frame?
m_shapedText = mng->ShapeSingleTextLine(dp::kBaseFontSizePixels, params.m_alphabet, &m_glyphRegions);
@@ -379,21 +376,22 @@ void MutableLabel::SetText(LabelResult & result, std::string text, ref_ptr<dp::T
ASSERT_EQUAL(m_glyphRegions.size(), m_shapedText.m_glyphs.size(), ());
for (size_t i = 0; i < m_glyphRegions.size(); ++i)
{
std::array<glsl::vec2, 4> normals, maskTex;
dp::TextureManager::GlyphRegion const & glyph = m_glyphRegions[i];
auto const & metrics = m_shapedText.m_glyphs[i];
glsl::vec2 const offsets = GetNormalsAndMask(glyph, metrics.m_xOffset, metrics.m_yOffset, m_textRatio, normals, maskTex);
std::array<glsl::vec2, 4> normals, maskTex;
dp::TextureManager::GlyphRegion const & glyph = m_glyphRegions[i];
auto const & metrics = m_shapedText.m_glyphs[i];
glsl::vec2 const offsets =
GetNormalsAndMask(glyph, metrics.m_xOffset, metrics.m_yOffset, m_textRatio, normals, maskTex);
ASSERT_EQUAL(normals.size(), maskTex.size(), ());
ASSERT_EQUAL(normals.size(), maskTex.size(), ());
for (size_t i = 0; i < normals.size(); ++i)
result.m_buffer.emplace_back(pen + normals[i], maskTex[i]);
for (size_t i = 0; i < normals.size(); ++i)
result.m_buffer.emplace_back(pen + normals[i], maskTex[i]);
float const advance = metrics.m_xAdvance * m_textRatio;
length += advance + offsets.x;
// TODO(AB): yAdvance is always zero for horizontal layouts.
pen += glsl::vec2(advance, metrics.m_yAdvance * m_textRatio);
maxHeight = std::max(maxHeight, offsets.y + glyph.GetPixelHeight() * m_textRatio);
float const advance = metrics.m_xAdvance * m_textRatio;
length += advance + offsets.x;
// TODO(AB): yAdvance is always zero for horizontal layouts.
pen += glsl::vec2(advance, metrics.m_yAdvance * m_textRatio);
maxHeight = std::max(maxHeight, offsets.y + glyph.GetPixelHeight() * m_textRatio);
}
glsl::vec2 anchorModifier = glsl::vec2(-length / 2.0f, maxHeight / 2.0f);
@@ -494,8 +492,7 @@ void MutableLabelHandle::SetContent(std::string const & content)
}
m2::PointF MutableLabelDrawer::Draw(ref_ptr<dp::GraphicsContext> context, Params const & params,
ref_ptr<dp::TextureManager> mng,
dp::Batcher::TFlushFn && flushFn)
ref_ptr<dp::TextureManager> mng, dp::Batcher::TFlushFn && flushFn)
{
uint32_t const vertexCount = dp::Batcher::VertexPerQuad * params.m_maxLength;
uint32_t const indexCount = dp::Batcher::IndexPerQuad * params.m_maxLength;
@@ -526,16 +523,15 @@ m2::PointF MutableLabelDrawer::Draw(ref_ptr<dp::GraphicsContext> context, Params
dp::Batcher batcher(indexCount, vertexCount);
batcher.SetBatcherHash(static_cast<uint64_t>(df::BatcherBucket::Default));
dp::SessionGuard const guard(context, batcher, std::move(flushFn));
batcher.InsertListOfStrip(context, staticData.m_state, make_ref(&provider),
std::move(handle), dp::Batcher::VertexPerQuad);
batcher.InsertListOfStrip(context, staticData.m_state, make_ref(&provider), std::move(handle),
dp::Batcher::VertexPerQuad);
}
return staticData.m_maxPixelSize;
}
StaticLabelHandle::StaticLabelHandle(uint32_t id, ref_ptr<dp::TextureManager> textureManager,
dp::Anchor anchor, m2::PointF const & pivot,
dp::TGlyphs && glyphs)
StaticLabelHandle::StaticLabelHandle(uint32_t id, ref_ptr<dp::TextureManager> textureManager, dp::Anchor anchor,
m2::PointF const & pivot, dp::TGlyphs && glyphs)
: TBase(id, anchor, pivot)
, m_glyphs(std::move(glyphs))
, m_textureManager(std::move(textureManager))