Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -22,9 +22,7 @@ namespace
{
struct CompassVertex
{
CompassVertex(glsl::vec2 const & position, glsl::vec2 const & texCoord)
: m_position(position)
, m_texCoord(texCoord)
CompassVertex(glsl::vec2 const & position, glsl::vec2 const & texCoord) : m_position(position), m_texCoord(texCoord)
{}
glsl::vec2 m_position;
@@ -36,8 +34,7 @@ class CompassHandle : public TappableHandle
using TBase = TappableHandle;
public:
CompassHandle(uint32_t id, m2::PointF const & pivot, m2::PointF const & size,
Shape::TTapHandler const & tapHandler)
CompassHandle(uint32_t id, m2::PointF const & pivot, m2::PointF const & size, Shape::TTapHandler const & tapHandler)
: TappableHandle(id, dp::Center, pivot, size)
, m_tapHandler(tapHandler)
, m_animation(false, 0.25)
@@ -100,13 +97,10 @@ drape_ptr<ShapeRenderer> Compass::Draw(ref_ptr<dp::GraphicsContext> context, ref
auto const texRect = region.GetTexRect();
ASSERT_EQUAL(m_position.m_anchor, dp::Center, ());
CompassVertex vertexes[] =
{
CompassVertex(glsl::vec2(-halfSize.x, halfSize.y), glsl::ToVec2(texRect.LeftTop())),
CompassVertex(glsl::vec2(-halfSize.x, -halfSize.y), glsl::ToVec2(texRect.LeftBottom())),
CompassVertex(glsl::vec2(halfSize.x, halfSize.y), glsl::ToVec2(texRect.RightTop())),
CompassVertex(glsl::vec2(halfSize.x, -halfSize.y), glsl::ToVec2(texRect.RightBottom()))
};
CompassVertex vertexes[] = {CompassVertex(glsl::vec2(-halfSize.x, halfSize.y), glsl::ToVec2(texRect.LeftTop())),
CompassVertex(glsl::vec2(-halfSize.x, -halfSize.y), glsl::ToVec2(texRect.LeftBottom())),
CompassVertex(glsl::vec2(halfSize.x, halfSize.y), glsl::ToVec2(texRect.RightTop())),
CompassVertex(glsl::vec2(halfSize.x, -halfSize.y), glsl::ToVec2(texRect.RightBottom()))};
auto state = df::CreateRenderState(gpu::Program::TexturingGui, df::DepthLayer::GuiLayer);
state.SetColorTexture(region.GetTexture());
@@ -132,9 +126,8 @@ drape_ptr<ShapeRenderer> Compass::Draw(ref_ptr<dp::GraphicsContext> context, ref
provider.InitStream(0, info, make_ref(&vertexes));
drape_ptr<dp::OverlayHandle> handle = make_unique_dp<CompassHandle>(EGuiHandle::GuiHandleCompass,
m_position.m_pixelPivot,
region.GetPixelSize(), tapHandler);
drape_ptr<dp::OverlayHandle> handle = make_unique_dp<CompassHandle>(
EGuiHandle::GuiHandleCompass, m_position.m_pixelPivot, region.GetPixelSize(), tapHandler);
drape_ptr<ShapeRenderer> renderer = make_unique_dp<ShapeRenderer>();
dp::Batcher batcher(dp::Batcher::IndexPerQuad, dp::Batcher::VertexPerQuad);