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Format all C++ and Java code via clang-format
Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
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@@ -2,8 +2,8 @@
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#include "drape_frontend/custom_features_context.hpp"
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#include "drape_frontend/map_shape.hpp"
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#include "drape_frontend/tile_utils.hpp"
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#include "drape_frontend/threads_commutator.hpp"
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#include "drape_frontend/tile_utils.hpp"
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#include "drape_frontend/traffic_generator.hpp"
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#include "drape/constants.hpp"
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@@ -24,15 +24,9 @@ class MetalineManager;
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class EngineContext
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{
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public:
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EngineContext(TileKey tileKey,
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ref_ptr<ThreadsCommutator> commutator,
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ref_ptr<dp::TextureManager> texMng,
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ref_ptr<MetalineManager> metalineMng,
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CustomFeaturesContextWeakPtr customFeaturesContext,
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bool is3dBuildingsEnabled,
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bool isTrafficEnabled,
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bool isolinesEnabled,
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int8_t mapLangIndex);
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EngineContext(TileKey tileKey, ref_ptr<ThreadsCommutator> commutator, ref_ptr<dp::TextureManager> texMng,
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ref_ptr<MetalineManager> metalineMng, CustomFeaturesContextWeakPtr customFeaturesContext,
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bool is3dBuildingsEnabled, bool isTrafficEnabled, bool isolinesEnabled, int8_t mapLangIndex);
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TileKey const & GetTileKey() const { return m_tileKey; }
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bool Is3dBuildingsEnabled() const { return m_3dBuildingsEnabled; }
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