Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -2,8 +2,8 @@
#include "drape_frontend/custom_features_context.hpp"
#include "drape_frontend/map_shape.hpp"
#include "drape_frontend/tile_utils.hpp"
#include "drape_frontend/threads_commutator.hpp"
#include "drape_frontend/tile_utils.hpp"
#include "drape_frontend/traffic_generator.hpp"
#include "drape/constants.hpp"
@@ -24,15 +24,9 @@ class MetalineManager;
class EngineContext
{
public:
EngineContext(TileKey tileKey,
ref_ptr<ThreadsCommutator> commutator,
ref_ptr<dp::TextureManager> texMng,
ref_ptr<MetalineManager> metalineMng,
CustomFeaturesContextWeakPtr customFeaturesContext,
bool is3dBuildingsEnabled,
bool isTrafficEnabled,
bool isolinesEnabled,
int8_t mapLangIndex);
EngineContext(TileKey tileKey, ref_ptr<ThreadsCommutator> commutator, ref_ptr<dp::TextureManager> texMng,
ref_ptr<MetalineManager> metalineMng, CustomFeaturesContextWeakPtr customFeaturesContext,
bool is3dBuildingsEnabled, bool isTrafficEnabled, bool isolinesEnabled, int8_t mapLangIndex);
TileKey const & GetTileKey() const { return m_tileKey; }
bool Is3dBuildingsEnabled() const { return m_3dBuildingsEnabled; }