Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -31,6 +31,7 @@ namespace df
class Arrow3d
{
using Base = dp::MeshObject;
public:
struct PreloadedMeshData
{
@@ -57,8 +58,7 @@ public:
static PreloadedData PreloadMesh(std::optional<Arrow3dCustomDecl> const & customDecl,
ref_ptr<dp::TextureManager> texMng);
Arrow3d(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::TextureManager> texMng,
PreloadedData && preloadedData);
Arrow3d(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::TextureManager> texMng, PreloadedData && preloadedData);
bool IsValid() const;
@@ -78,17 +78,16 @@ public:
void SetShadowEnabled(bool enabled);
void SetOutlineEnabled(bool enabled);
void Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
ScreenBase const & screen, bool routingMode);
void Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
bool routingMode);
private:
// Returns transform matrix and normal transform matrix.
std::pair<glsl::mat4, glsl::mat4> CalculateTransform(ScreenBase const & screen, float dz,
float scaleFactor,
std::pair<glsl::mat4, glsl::mat4> CalculateTransform(ScreenBase const & screen, float dz, float scaleFactor,
dp::ApiVersion apiVersion) const;
void RenderArrow(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
dp::MeshObject & mesh, ScreenBase const & screen, gpu::Program program,
dp::Color const & color, float dz, float scaleFactor);
void RenderArrow(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, dp::MeshObject & mesh,
ScreenBase const & screen, gpu::Program program, dp::Color const & color, float dz,
float scaleFactor);
dp::MeshObject m_arrowMesh;
bool const m_arrowMeshTexturingEnabled;