Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -24,7 +24,7 @@ static bool gUse32bitDepth8bitStencil = false;
void DebugName::Init(VkInstance instance, VkDevice device)
{
vkSetDebugUtilsObjectNameEXT =
(PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
(PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
m_device = device;
}
@@ -33,13 +33,11 @@ void DebugName::Set(VkObjectType type, uint64_t handle, char const * name)
if (vkSetDebugUtilsObjectNameEXT == nullptr)
return;
VkDebugUtilsObjectNameInfoEXT const info = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = type,
.objectHandle = handle,
.pObjectName = name
};
VkDebugUtilsObjectNameInfoEXT const info = {.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = type,
.objectHandle = handle,
.pObjectName = name};
CHECK_VK_CALL(vkSetDebugUtilsObjectNameEXT(m_device, &info));
}
@@ -109,9 +107,7 @@ VkFormat VulkanFormatUnpacker::m_bestDepthFormat = VK_FORMAT_UNDEFINED;
// static
bool VulkanFormatUnpacker::Init(VkPhysicalDevice gpu)
{
std::array<VkFormat, 3> depthFormats = {{VK_FORMAT_D32_SFLOAT,
VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D16_UNORM}};
std::array<VkFormat, 3> depthFormats = {{VK_FORMAT_D32_SFLOAT, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D16_UNORM}};
VkFormatProperties formatProperties;
for (auto depthFormat : depthFormats)
{
@@ -141,8 +137,7 @@ bool VulkanFormatUnpacker::Init(VkPhysicalDevice gpu)
}
}
std::array<VkFormat, 2> framebufferColorFormats = {{Unpack(TextureFormat::RGBA8),
Unpack(TextureFormat::RedGreen)}};
std::array<VkFormat, 2> framebufferColorFormats = {{Unpack(TextureFormat::RGBA8), Unpack(TextureFormat::RedGreen)}};
for (auto colorFormat : framebufferColorFormats)
{
vkGetPhysicalDeviceFormatProperties(gpu, colorFormat, &formatProperties);
@@ -167,12 +162,11 @@ VkFormat VulkanFormatUnpacker::Unpack(TextureFormat format)
#if defined(OMIM_OS_MAC)
case TextureFormat::DepthStencil: return VK_FORMAT_D32_SFLOAT_S8_UINT;
#else
case TextureFormat::DepthStencil: return gUse32bitDepth8bitStencil ? VK_FORMAT_D32_SFLOAT_S8_UINT : VK_FORMAT_D24_UNORM_S8_UINT;
case TextureFormat::DepthStencil:
return gUse32bitDepth8bitStencil ? VK_FORMAT_D32_SFLOAT_S8_UINT : VK_FORMAT_D24_UNORM_S8_UINT;
#endif
case TextureFormat::Depth: return m_bestDepthFormat;
case TextureFormat::Unspecified:
CHECK(false, ());
return VK_FORMAT_UNDEFINED;
case TextureFormat::Unspecified: CHECK(false, ()); return VK_FORMAT_UNDEFINED;
}
UNREACHABLE();
}