Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -2,7 +2,6 @@
#include "drape/vulkan/vulkan_base_context.hpp"
#include "drape/vulkan/vulkan_staging_buffer.hpp"
drape_ptr<dp::HWTextureAllocator> CreateVulkanAllocator()
{
return make_unique_dp<dp::vulkan::VulkanTextureAllocator>();
@@ -20,8 +19,7 @@ namespace vulkan
{
namespace
{
VkBufferImageCopy BufferCopyRegion(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
uint32_t stagingOffset)
VkBufferImageCopy BufferCopyRegion(uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t stagingOffset)
{
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
@@ -80,18 +78,17 @@ void VulkanTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const &
// Create image.
if (params.m_format == TextureFormat::DepthStencil || params.m_format == TextureFormat::Depth)
{
m_aspectFlags =
params.m_format == TextureFormat::DepthStencil ? (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
: VK_IMAGE_ASPECT_DEPTH_BIT;
m_textureObject = m_objectManager->CreateImage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
format, tiling, m_aspectFlags, params.m_width, params.m_height);
m_aspectFlags = params.m_format == TextureFormat::DepthStencil
? (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
: VK_IMAGE_ASPECT_DEPTH_BIT;
m_textureObject = m_objectManager->CreateImage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, format, tiling,
m_aspectFlags, params.m_width, params.m_height);
}
else
{
m_aspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
m_textureObject = m_objectManager->CreateImage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
format, tiling, m_aspectFlags,
params.m_width, params.m_height);
format, tiling, m_aspectFlags, params.m_width, params.m_height);
}
}
else
@@ -115,8 +112,8 @@ void VulkanTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const &
}
}
void VulkanTexture::UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y,
uint32_t width, uint32_t height, ref_ptr<void> data)
void VulkanTexture::UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y, uint32_t width,
uint32_t height, ref_ptr<void> data)
{
CHECK(m_isMutable, ("Upload data is avaivable only for mutable textures."));
CHECK(m_creationStagingBuffer == nullptr, ());
@@ -156,16 +153,16 @@ void VulkanTexture::UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x,
// Here we use VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, because we also read textures
// in vertex shaders.
MakeImageLayoutTransition(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
MakeImageLayoutTransition(
commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
auto bufferCopyRegion = BufferCopyRegion(x, y, width, height, offset);
vkCmdCopyBufferToImage(commandBuffer, sb, m_textureObject.m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
vkCmdCopyBufferToImage(commandBuffer, sb, m_textureObject.m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&bufferCopyRegion);
MakeImageLayoutTransition(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
MakeImageLayoutTransition(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
@@ -180,17 +177,17 @@ void VulkanTexture::Bind(ref_ptr<dp::GraphicsContext> context) const
{
// Here we use VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, because we also read textures
// in vertex shaders.
MakeImageLayoutTransition(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
MakeImageLayoutTransition(
commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
auto staging = m_creationStagingBuffer->GetReservationById(m_reservationId);
auto bufferCopyRegion = BufferCopyRegion(0, 0, GetWidth(), GetHeight(), staging.m_offset);
vkCmdCopyBufferToImage(commandBuffer, staging.m_stagingBuffer, m_textureObject.m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
MakeImageLayoutTransition(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
MakeImageLayoutTransition(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
m_creationStagingBuffer.reset();
@@ -204,8 +201,7 @@ void VulkanTexture::SetFilter(TextureFilter filter)
bool VulkanTexture::Validate() const
{
return m_textureObject.m_image != VK_NULL_HANDLE &&
m_textureObject.m_imageView != VK_NULL_HANDLE;
return m_textureObject.m_image != VK_NULL_HANDLE && m_textureObject.m_imageView != VK_NULL_HANDLE;
}
SamplerKey VulkanTexture::GetSamplerKey() const
@@ -213,75 +209,63 @@ SamplerKey VulkanTexture::GetSamplerKey() const
return SamplerKey(m_params.m_filter, m_params.m_wrapSMode, m_params.m_wrapTMode);
}
void VulkanTexture::MakeImageLayoutTransition(VkCommandBuffer commandBuffer,
VkImageLayout newLayout,
void VulkanTexture::MakeImageLayoutTransition(VkCommandBuffer commandBuffer, VkImageLayout newLayout,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask) const
{
VkAccessFlags srcAccessMask = 0;
VkAccessFlags dstAccessMask = 0;
VkPipelineStageFlags const noAccessMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT |
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT |
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT |
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags const noAccessMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT |
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags srcRemainingMask = srcStageMask & ~noAccessMask;
VkPipelineStageFlags dstRemainingMask = dstStageMask & ~noAccessMask;
auto const srcTestAndRemoveBit = [&](VkPipelineStageFlagBits stageBit,
VkAccessFlags accessBits) {
if (srcStageMask & stageBit)
auto const srcTestAndRemoveBit = [&](VkPipelineStageFlagBits stageBit, VkAccessFlags accessBits)
{
if (srcStageMask & stageBit)
{
srcAccessMask |= accessBits;
srcRemainingMask &= ~stageBit;
}
}
};
srcTestAndRemoveBit(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
srcTestAndRemoveBit(VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
srcTestAndRemoveBit(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
CHECK(srcRemainingMask == 0, ("Not implemented transition for src pipeline stage"));
auto const dstTestAndRemoveBit = [&](VkPipelineStageFlagBits stageBit,
VkAccessFlags accessBits) {
if (dstStageMask & stageBit)
auto const dstTestAndRemoveBit = [&](VkPipelineStageFlagBits stageBit, VkAccessFlags accessBits)
{
if (dstStageMask & stageBit)
{
dstAccessMask |= accessBits;
dstRemainingMask &= ~stageBit;
}
}
};
dstTestAndRemoveBit(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
dstTestAndRemoveBit(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
dstTestAndRemoveBit(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
dstTestAndRemoveBit(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT);
dstTestAndRemoveBit(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT);
dstTestAndRemoveBit(VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
dstTestAndRemoveBit(VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT);
dstTestAndRemoveBit(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
dstTestAndRemoveBit(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
CHECK(dstRemainingMask == 0, ("Not implemented transition for dest pipeline stage"));
@@ -301,8 +285,7 @@ void VulkanTexture::MakeImageLayoutTransition(VkCommandBuffer commandBuffer,
imageMemoryBarrier.subresourceRange.baseArrayLayer = 0;
imageMemoryBarrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0,
nullptr, 0, nullptr, 1, &imageMemoryBarrier);
vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
m_currentLayout = newLayout;
}