Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -18,12 +18,9 @@ class VulkanGpuProgram : public GpuProgram
public:
using TextureBindings = std::unordered_map<std::string, int8_t>;
VulkanGpuProgram(std::string const & programName,
VkPipelineShaderStageCreateInfo const & vertexShader,
VkPipelineShaderStageCreateInfo const & fragmentShader,
VkDescriptorSetLayout descriptorSetLayout,
VkPipelineLayout pipelineLayout,
TextureBindings const & textureBindings)
VulkanGpuProgram(std::string const & programName, VkPipelineShaderStageCreateInfo const & vertexShader,
VkPipelineShaderStageCreateInfo const & fragmentShader, VkDescriptorSetLayout descriptorSetLayout,
VkPipelineLayout pipelineLayout, TextureBindings const & textureBindings)
: GpuProgram(programName)
, m_vertexShader(vertexShader)
, m_fragmentShader(fragmentShader)
@@ -35,10 +32,7 @@ public:
void Bind() override {}
void Unbind() override {}
std::array<VkPipelineShaderStageCreateInfo, 2> GetShaders() const
{
return {{m_vertexShader, m_fragmentShader}};
}
std::array<VkPipelineShaderStageCreateInfo, 2> GetShaders() const { return {{m_vertexShader, m_fragmentShader}}; }
VkDescriptorSetLayout GetDescriptorSetLayout() const { return m_descriptorSetLayout; }