Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -70,10 +70,7 @@ public:
return true;
}
void Unbind() override
{
GLFunctions::glBindVertexArray(0);
}
void Unbind() override { GLFunctions::glBindVertexArray(0); }
void BindBuffers(BuffersMap const & buffers) const override
{
@@ -89,21 +86,18 @@ public:
int8_t attributeLocation = m_program->GetAttributeLocation(decl.m_attributeName);
assert(attributeLocation != -1);
GLFunctions::glEnableVertexAttribute(attributeLocation);
GLFunctions::glVertexAttributePointer(attributeLocation, decl.m_componentCount,
decl.m_componentType, false, decl.m_stride,
decl.m_offset);
GLFunctions::glVertexAttributePointer(attributeLocation, decl.m_componentCount, decl.m_componentType, false,
decl.m_stride, decl.m_offset);
}
}
}
void RenderRange(ref_ptr<GraphicsContext> context, bool drawAsLine,
IndicesRange const & range) override
void RenderRange(ref_ptr<GraphicsContext> context, bool drawAsLine, IndicesRange const & range) override
{
UNUSED_VALUE(context);
ASSERT(m_program != nullptr, ("Build must be called before RenderRange"));
GLFunctions::glDrawElements(drawAsLine ? gl_const::GLLines : gl_const::GLTriangles,
dp::IndexStorage::SizeOfIndex(), range.m_idxCount,
range.m_idxStart);
GLFunctions::glDrawElements(drawAsLine ? gl_const::GLLines : gl_const::GLTriangles, dp::IndexStorage::SizeOfIndex(),
range.m_idxCount, range.m_idxStart);
}
private:
@@ -112,8 +106,7 @@ private:
};
} // namespace
VertexArrayBuffer::VertexArrayBuffer(uint32_t indexBufferSize, uint32_t dataBufferSize,
uint64_t batcherHash)
VertexArrayBuffer::VertexArrayBuffer(uint32_t indexBufferSize, uint32_t dataBufferSize, uint64_t batcherHash)
: m_dataBufferSize(dataBufferSize)
, m_batcherHash(batcherHash)
{
@@ -164,8 +157,7 @@ void VertexArrayBuffer::Render(ref_ptr<GraphicsContext> context, bool drawAsLine
RenderRange(context, drawAsLine, IndicesRange(0, GetIndexBuffer()->GetCurrentSize()));
}
void VertexArrayBuffer::RenderRange(ref_ptr<GraphicsContext> context,
bool drawAsLine, IndicesRange const & range)
void VertexArrayBuffer::RenderRange(ref_ptr<GraphicsContext> context, bool drawAsLine, IndicesRange const & range)
{
if (HasBuffers() && GetIndexCount() > 0)
{
@@ -225,8 +217,8 @@ void VertexArrayBuffer::Build(ref_ptr<GraphicsContext> context, ref_ptr<GpuProgr
Unbind();
}
void VertexArrayBuffer::UploadData(ref_ptr<GraphicsContext> context, BindingInfo const & bindingInfo,
void const * data, uint32_t count)
void VertexArrayBuffer::UploadData(ref_ptr<GraphicsContext> context, BindingInfo const & bindingInfo, void const * data,
uint32_t count)
{
ref_ptr<DataBuffer> buffer;
if (!bindingInfo.IsDynamic())
@@ -258,8 +250,7 @@ ref_ptr<DataBuffer> VertexArrayBuffer::GetOrCreateStaticBuffer(BindingInfo const
return GetOrCreateBuffer(bindingInfo, false);
}
ref_ptr<DataBuffer> VertexArrayBuffer::GetBuffer(BindingInfo const & bindingInfo,
bool isDynamic) const
ref_ptr<DataBuffer> VertexArrayBuffer::GetBuffer(BindingInfo const & bindingInfo, bool isDynamic) const
{
BuffersMap const * buffers = nullptr;
if (isDynamic)
@@ -274,8 +265,7 @@ ref_ptr<DataBuffer> VertexArrayBuffer::GetBuffer(BindingInfo const & bindingInfo
return make_ref(it->second);
}
ref_ptr<DataBuffer> VertexArrayBuffer::GetOrCreateBuffer(BindingInfo const & bindingInfo,
bool isDynamic)
ref_ptr<DataBuffer> VertexArrayBuffer::GetOrCreateBuffer(BindingInfo const & bindingInfo, bool isDynamic)
{
BuffersMap * buffers = nullptr;
if (isDynamic)
@@ -286,8 +276,7 @@ ref_ptr<DataBuffer> VertexArrayBuffer::GetOrCreateBuffer(BindingInfo const & bin
auto it = buffers->find(bindingInfo);
if (it == buffers->end())
{
drape_ptr<DataBuffer> dataBuffer =
make_unique_dp<DataBuffer>(bindingInfo.GetElementSize(), m_dataBufferSize);
drape_ptr<DataBuffer> dataBuffer = make_unique_dp<DataBuffer>(bindingInfo.GetElementSize(), m_dataBufferSize);
ref_ptr<DataBuffer> result = make_ref(dataBuffer);
(*buffers).insert(std::make_pair(bindingInfo, std::move(dataBuffer)));
return result;
@@ -336,17 +325,18 @@ uint32_t VertexArrayBuffer::GetDynamicBufferOffset(BindingInfo const & bindingIn
return GetOrCreateDynamicBuffer(bindingInfo)->GetBuffer()->GetCurrentSize();
}
uint32_t VertexArrayBuffer::GetIndexCount() const { return GetIndexBuffer()->GetCurrentSize(); }
uint32_t VertexArrayBuffer::GetIndexCount() const
{
return GetIndexBuffer()->GetCurrentSize();
}
void VertexArrayBuffer::UploadIndices(ref_ptr<GraphicsContext> context, void const * data,
uint32_t count)
void VertexArrayBuffer::UploadIndices(ref_ptr<GraphicsContext> context, void const * data, uint32_t count)
{
CHECK_LESS_OR_EQUAL(count, GetIndexBuffer()->GetAvailableSize(), ());
GetIndexBuffer()->UploadData(context, data, count);
}
void VertexArrayBuffer::ApplyMutation(ref_ptr<GraphicsContext> context,
ref_ptr<IndexBufferMutator> indexMutator,
void VertexArrayBuffer::ApplyMutation(ref_ptr<GraphicsContext> context, ref_ptr<IndexBufferMutator> indexMutator,
ref_ptr<AttributeBufferMutator> attrMutator)
{
// We need to bind current VAO before calling glBindBuffer if OES_vertex_array_object is
@@ -386,8 +376,7 @@ void VertexArrayBuffer::ApplyMutation(ref_ptr<GraphicsContext> context,
{
MutateNode const & node = nodes[i];
ASSERT_GREATER(node.m_region.m_count, 0, ());
mapper.UpdateData(node.m_data.get(), node.m_region.m_offset - offsets.first,
node.m_region.m_count);
mapper.UpdateData(node.m_data.get(), node.m_region.m_offset - offsets.first, node.m_region.m_count);
}
}
@@ -410,9 +399,15 @@ void VertexArrayBuffer::Unbind() const
m_impl->Unbind();
}
void VertexArrayBuffer::BindStaticBuffers() const { BindBuffers(m_staticBuffers); }
void VertexArrayBuffer::BindStaticBuffers() const
{
BindBuffers(m_staticBuffers);
}
void VertexArrayBuffer::BindDynamicBuffers() const { BindBuffers(m_dynamicBuffers); }
void VertexArrayBuffer::BindDynamicBuffers() const
{
BindBuffers(m_dynamicBuffers);
}
void VertexArrayBuffer::BindBuffers(BuffersMap const & buffers) const
{
@@ -440,9 +435,6 @@ void VertexArrayBuffer::CollectBindingInfo(dp::BindingInfo const & bindingInfo)
CHECK_LESS(m_bindingInfoCount, kMaxBindingInfo, ());
m_bindingInfo[m_bindingInfoCount++] = bindingInfo;
std::sort(m_bindingInfo.begin(), m_bindingInfo.begin() + m_bindingInfoCount,
[](dp::BindingInfo const & info1, dp::BindingInfo const & info2)
{
return info1.GetID() < info2.GetID();
});
[](dp::BindingInfo const & info1, dp::BindingInfo const & info2) { return info1.GetID() < info2.GetID(); });
}
} // namespace dp