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Format all C++ and Java code via clang-format
Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
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@@ -65,10 +65,9 @@ public:
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virtual void SetFilter(TextureFilter filter);
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virtual void Create(ref_ptr<dp::GraphicsContext> context, Params const & params);
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virtual void Create(ref_ptr<dp::GraphicsContext> context, Params const & params,
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ref_ptr<void> data);
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void UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y,
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uint32_t width, uint32_t height, ref_ptr<void> data);
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virtual void Create(ref_ptr<dp::GraphicsContext> context, Params const & params, ref_ptr<void> data);
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void UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y, uint32_t width, uint32_t height,
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ref_ptr<void> data);
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ref_ptr<HWTexture> GetHardwareTexture() const;
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@@ -76,8 +75,7 @@ public:
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protected:
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void Destroy();
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bool AllocateTexture(ref_ptr<dp::GraphicsContext> context,
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ref_ptr<HWTextureAllocator> allocator);
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bool AllocateTexture(ref_ptr<dp::GraphicsContext> context, ref_ptr<HWTextureAllocator> allocator);
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drape_ptr<HWTexture> m_hwTexture;
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