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Format all C++ and Java code via clang-format
Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
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@@ -16,8 +16,7 @@ glConst ConvertType(Shader::Type t)
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}
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} // namespace
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Shader::Shader(std::string const & shaderName, std::string const & shaderSource,
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std::string const & defines, Type type)
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Shader::Shader(std::string const & shaderName, std::string const & shaderSource, std::string const & defines, Type type)
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: m_shaderName(shaderName)
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, m_glID(0)
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{
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