Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -41,7 +41,7 @@ public:
class RenderState
{
public:
template<typename ProgramType>
template <typename ProgramType>
RenderState(ProgramType gpuProgram, ref_ptr<BaseRenderStateExtension> renderStateExtension)
: m_renderStateExtension(std::move(renderStateExtension))
, m_gpuProgram(static_cast<size_t>(gpuProgram))
@@ -50,7 +50,7 @@ public:
ASSERT(m_renderStateExtension != nullptr, ());
}
template<typename RenderStateExtensionType>
template <typename RenderStateExtensionType>
ref_ptr<RenderStateExtensionType> GetRenderStateExtension() const
{
ASSERT(dynamic_cast<RenderStateExtensionType *>(m_renderStateExtension.get()) != nullptr, ());
@@ -70,14 +70,23 @@ public:
void SetBlending(Blending const & blending) { m_blending = blending; }
Blending const & GetBlending() const { return m_blending; }
template<typename ProgramType>
ProgramType GetProgram() const { return static_cast<ProgramType>(m_gpuProgram); }
template <typename ProgramType>
ProgramType GetProgram() const
{
return static_cast<ProgramType>(m_gpuProgram);
}
template<typename ProgramType>
void SetProgram3d(ProgramType gpuProgram3d) { m_gpuProgram3d = static_cast<size_t>(gpuProgram3d); }
template <typename ProgramType>
void SetProgram3d(ProgramType gpuProgram3d)
{
m_gpuProgram3d = static_cast<size_t>(gpuProgram3d);
}
template<typename ProgramType>
ProgramType GetProgram3d() const { return static_cast<ProgramType>(m_gpuProgram3d); }
template <typename ProgramType>
ProgramType GetProgram3d() const
{
return static_cast<ProgramType>(m_gpuProgram3d);
}
TestFunction GetDepthFunction() const;
void SetDepthFunction(TestFunction depthFunction);
@@ -121,8 +130,7 @@ private:
class TextureState
{
public:
static void ApplyTextures(ref_ptr<GraphicsContext> context, RenderState const & state,
ref_ptr<GpuProgram> program);
static void ApplyTextures(ref_ptr<GraphicsContext> context, RenderState const & state, ref_ptr<GpuProgram> program);
static uint8_t GetLastUsedSlots();
private: