Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -22,12 +22,10 @@ public:
int8_t m_samplerBindingIndex = kInvalidBindingIndex;
};
using TexturesBindingInfo = std::map<std::string, TextureBindingInfo>;
MetalGpuProgram(std::string const & programName,
id<MTLFunction> vertexShader, id<MTLFunction> fragmentShader,
MetalGpuProgram(std::string const & programName, id<MTLFunction> vertexShader, id<MTLFunction> fragmentShader,
int8_t vsUniformsBindingIndex, int8_t fsUniformsBindingIndex,
TexturesBindingInfo && vertexTextureBindingInfo,
TexturesBindingInfo && fragmentTextureBindingInfo,
TexturesBindingInfo && vertexTextureBindingInfo, TexturesBindingInfo && fragmentTextureBindingInfo,
MTLVertexDescriptor * vertexDescriptor)
: GpuProgram(programName)
, m_vertexShader(vertexShader)
@@ -41,18 +39,18 @@ public:
void Bind() override {}
void Unbind() override {}
id<MTLFunction> GetVertexShader() const { return m_vertexShader; }
id<MTLFunction> GetFragmentShader() const { return m_fragmentShader; }
int8_t GetVertexShaderUniformsBindingIndex() const { return m_vsUniformsBindingIndex; }
int8_t GetFragmentShaderUniformsBindingIndex() const { return m_fsUniformsBindingIndex; }
TextureBindingInfo const & GetVertexTextureBindingInfo(std::string const & textureName) const
{
return GetTextureBindingInfo(m_vertexTextureBindingInfo, textureName);
}
TextureBindingInfo const & GetFragmentTextureBindingInfo(std::string const & textureName) const
{
return GetTextureBindingInfo(m_fragmentTextureBindingInfo, textureName);
@@ -70,7 +68,7 @@ private:
return kEmptyBinding;
return it->second;
}
id<MTLFunction> m_vertexShader;
id<MTLFunction> m_fragmentShader;
int8_t const m_vsUniformsBindingIndex;