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Format all C++ and Java code via clang-format
Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
@@ -25,15 +25,12 @@ namespace dp
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std::string DebugPrint(HWTexture::Params const & p)
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{
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std::ostringstream ss;
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ss << "Width = " << p.m_width
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<< "; Height = " << p.m_height
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<< "; Format = " << DebugPrint(p.m_format)
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ss << "Width = " << p.m_width << "; Height = " << p.m_height << "; Format = " << DebugPrint(p.m_format)
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<< "; IsRenderTarget = " << p.m_isRenderTarget;
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return ss.str();
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}
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void UnpackFormat(ref_ptr<dp::GraphicsContext> context, TextureFormat format,
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glConst & layout, glConst & pixelType)
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void UnpackFormat(ref_ptr<dp::GraphicsContext> context, TextureFormat format, glConst & layout, glConst & pixelType)
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{
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auto const apiVersion = context->GetApiVersion();
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CHECK(apiVersion == dp::ApiVersion::OpenGLES3, ());
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@@ -65,9 +62,7 @@ void UnpackFormat(ref_ptr<dp::GraphicsContext> context, TextureFormat format,
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pixelType = gl_const::GLUnsignedIntType;
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return;
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case TextureFormat::Unspecified:
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CHECK(false, ());
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return;
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case TextureFormat::Unspecified: CHECK(false, ()); return;
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}
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UNREACHABLE();
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}
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@@ -121,7 +116,10 @@ void HWTexture::Create(ref_ptr<dp::GraphicsContext>, Params const & params, ref_
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#endif
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}
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TextureFormat HWTexture::GetFormat() const { return m_params.m_format; }
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TextureFormat HWTexture::GetFormat() const
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{
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return m_params.m_format;
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}
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uint32_t HWTexture::GetWidth() const
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{
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@@ -147,7 +145,10 @@ float HWTexture::GetT(uint32_t y) const
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return y / static_cast<float>(m_params.m_height);
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}
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uint32_t HWTexture::GetID() const { return m_textureID; }
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uint32_t HWTexture::GetID() const
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{
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return m_textureID;
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}
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OpenGLHWTexture::~OpenGLHWTexture()
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{
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@@ -158,8 +159,7 @@ OpenGLHWTexture::~OpenGLHWTexture()
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GLFunctions::glDeleteBuffer(m_pixelBufferID);
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}
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void OpenGLHWTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const & params,
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ref_ptr<void> data)
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void OpenGLHWTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const & params, ref_ptr<void> data)
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{
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Base::Create(context, params, data);
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@@ -182,8 +182,7 @@ void OpenGLHWTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const
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UnpackFormat(context, m_params.m_format, m_unpackedLayout, m_unpackedPixelType);
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auto const f = DecodeTextureFilter(m_params.m_filter);
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GLFunctions::glTexImage2D(m_params.m_width, m_params.m_height,
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m_unpackedLayout, m_unpackedPixelType, data.get());
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GLFunctions::glTexImage2D(m_params.m_width, m_params.m_height, m_unpackedLayout, m_unpackedPixelType, data.get());
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GLFunctions::glTexParameter(gl_const::GLMinFilter, f);
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GLFunctions::glTexParameter(gl_const::GLMagFilter, f);
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GLFunctions::glTexParameter(gl_const::GLWrapS, DecodeTextureWrapping(m_params.m_wrapSMode));
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@@ -193,8 +192,7 @@ void OpenGLHWTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const
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{
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m_pixelBufferID = GLFunctions::glGenBuffer();
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GLFunctions::glBindBuffer(m_pixelBufferID, gl_const::GLPixelBufferWrite);
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GLFunctions::glBufferData(gl_const::GLPixelBufferWrite, m_pixelBufferSize, nullptr,
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gl_const::GLDynamicDraw);
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GLFunctions::glBufferData(gl_const::GLPixelBufferWrite, m_pixelBufferSize, nullptr, gl_const::GLDynamicDraw);
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GLFunctions::glBindBuffer(0, gl_const::GLPixelBufferWrite);
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}
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@@ -202,8 +200,8 @@ void OpenGLHWTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const
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GLFunctions::glFlush();
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}
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void OpenGLHWTexture::UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y,
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uint32_t width, uint32_t height, ref_ptr<void> data)
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void OpenGLHWTexture::UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y, uint32_t width,
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uint32_t height, ref_ptr<void> data)
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{
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ASSERT(Validate(), ());
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uint32_t const mappingSize = height * width * m_pixelBufferElementSize;
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