Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -13,8 +13,7 @@ namespace
{
bool IsMapBufferSupported()
{
static bool const isSupported =
GLFunctions::ExtensionsList.IsSupported(GLExtensionsList::MapBuffer);
static bool const isSupported = GLFunctions::ExtensionsList.IsSupported(GLExtensionsList::MapBuffer);
return isSupported;
}
@@ -27,8 +26,7 @@ glConst glTarget(GPUBuffer::Target t)
}
} // namespace
GPUBuffer::GPUBuffer(Target t, void const * data, uint8_t elementSize, uint32_t capacity,
uint64_t batcherHash)
GPUBuffer::GPUBuffer(Target t, void const * data, uint8_t elementSize, uint32_t capacity, uint64_t batcherHash)
: TBase(elementSize, capacity)
, m_t(t)
, m_mappingOffset(0)
@@ -59,8 +57,7 @@ void GPUBuffer::UploadData(void const * data, uint32_t elementCount)
uint32_t currentSize = GetCurrentSize();
uint8_t elementSize = GetElementSize();
ASSERT(GetCapacity() >= elementCount + currentSize,
("Not enough memory to upload ", elementCount, " elements"));
ASSERT(GetCapacity() >= elementCount + currentSize, ("Not enough memory to upload ", elementCount, " elements"));
Bind();
#if defined(CHECK_VBO_BOUNDS)
@@ -69,8 +66,7 @@ void GPUBuffer::UploadData(void const * data, uint32_t elementCount)
ASSERT_LESS_OR_EQUAL((elementCount + currentSize) * elementSize, size, ());
#endif
GLFunctions::glBufferSubData(glTarget(m_t), elementCount * elementSize, data,
currentSize * elementSize);
GLFunctions::glBufferSubData(glTarget(m_t), elementCount * elementSize, data, currentSize * elementSize);
TBase::UploadData(elementCount);
#if defined(TRACK_GPU_MEM)
@@ -78,7 +74,10 @@ void GPUBuffer::UploadData(void const * data, uint32_t elementCount)
#endif
}
void GPUBuffer::Bind() { GLFunctions::glBindBuffer(m_bufferID, glTarget(m_t)); }
void GPUBuffer::Bind()
{
GLFunctions::glBindBuffer(m_bufferID, glTarget(m_t));
}
void * GPUBuffer::Map(uint32_t elementOffset, uint32_t elementCount)
{
@@ -96,12 +95,10 @@ void * GPUBuffer::Map(uint32_t elementOffset, uint32_t elementCount)
uint32_t const elementSize = GetElementSize();
uint32_t const byteOffset = elementOffset * elementSize;
uint32_t const byteCount = elementCount * elementSize;
return GLFunctions::glMapBufferRange(glTarget(m_t), byteOffset, byteCount,
gl_const::GLWriteBufferBit);
return GLFunctions::glMapBufferRange(glTarget(m_t), byteOffset, byteCount, gl_const::GLWriteBufferBit);
}
void GPUBuffer::UpdateData(void * gpuPtr, void const * data, uint32_t elementOffset,
uint32_t elementCount)
void GPUBuffer::UpdateData(void * gpuPtr, void const * data, uint32_t elementOffset, uint32_t elementCount)
{
uint32_t const elementSize = GetElementSize();
uint32_t const byteOffset = (elementOffset + m_mappingOffset) * elementSize;
@@ -146,8 +143,7 @@ void GPUBuffer::Resize(void const * data, uint32_t elementCount)
{
TBase::Resize(elementCount);
Bind();
GLFunctions::glBufferData(glTarget(m_t), GetCapacity() * GetElementSize(), data,
gl_const::GLDynamicDraw);
GLFunctions::glBufferData(glTarget(m_t), GetCapacity() * GetElementSize(), data, gl_const::GLDynamicDraw);
// If we have set up data already (in glBufferData), we have to call SetDataSize.
if (data != nullptr)