Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -30,7 +30,7 @@ public:
static void glStencilOpSeparate(glConst face, glConst sfail, glConst dpfail, glConst dppass);
static void glStencilFuncSeparate(glConst face, glConst func, int ref, uint32_t mask);
static void glPixelStore(glConst name, uint32_t value);
static int32_t glGetInteger(glConst pname);
@@ -52,11 +52,11 @@ public:
/// Debug Output
static bool CanEnableDebugMessages();
using TglDebugProc = void (*)(glConst source, glConst type, uint32_t id, glConst severity,
int32_t length, char const * message, void * userParam);
using TglDebugProc = void (*)(glConst source, glConst type, uint32_t id, glConst severity, int32_t length,
char const * message, void * userParam);
static void glDebugMessageCallback(TglDebugProc messageCallback, void * userParam);
static void glDebugMessageControl(glConst source, glConst type, glConst severity, int32_t count,
uint32_t const * ids, uint8_t enabled);
static void glDebugMessageControl(glConst source, glConst type, glConst severity, int32_t count, uint32_t const * ids,
uint8_t enabled);
static void glLineWidth(uint32_t value);
@@ -82,8 +82,7 @@ public:
/// Shaders support
static uint32_t glCreateShader(glConst type);
static void glShaderSource(uint32_t shaderID, std::string const & src,
std::string const & defines);
static void glShaderSource(uint32_t shaderID, std::string const & src, std::string const & defines);
static bool glCompileShader(uint32_t shaderID, std::string & errorLog);
static void glDeleteShader(uint32_t shaderID);
@@ -109,11 +108,11 @@ public:
/// stride - how much bytes need to seek from current attribute value to get the second value
/// offset - how much bytes need to seek from begin of currenct buffer to get first attribute
/// value
static void glVertexAttributePointer(int32_t attrLocation, uint32_t count, glConst type,
bool needNormalize, uint32_t stride, uint32_t offset);
static void glVertexAttributePointer(int32_t attrLocation, uint32_t count, glConst type, bool needNormalize,
uint32_t stride, uint32_t offset);
static void glGetActiveUniform(uint32_t programID, uint32_t uniformIndex, int32_t * uniformSize,
glConst * type, std::string & name);
static void glGetActiveUniform(uint32_t programID, uint32_t uniformIndex, int32_t * uniformSize, glConst * type,
std::string & name);
static int8_t glGetUniformLocation(uint32_t programID, std::string const & name);
static void glUniformValuei(int8_t location, int32_t v);
@@ -139,15 +138,13 @@ public:
static uint32_t glGenTexture();
static void glDeleteTexture(uint32_t id);
static void glBindTexture(uint32_t textureID);
static void glTexImage2D(int width, int height, glConst layout, glConst pixelType,
void const * data);
static void glTexSubImage2D(int x, int y, int width, int height, glConst layout,
glConst pixelType, void const * data);
static void glTexImage2D(int width, int height, glConst layout, glConst pixelType, void const * data);
static void glTexSubImage2D(int x, int y, int width, int height, glConst layout, glConst pixelType,
void const * data);
static void glTexParameter(glConst param, glConst value);
// Draw support
static void glDrawElements(glConst primitive, uint32_t sizeOfIndex, uint32_t indexCount,
uint32_t startIndex = 0);
static void glDrawElements(glConst primitive, uint32_t sizeOfIndex, uint32_t indexCount, uint32_t startIndex = 0);
static void glDrawArrays(glConst mode, int32_t first, uint32_t count);
// FBO support
@@ -161,8 +158,19 @@ public:
void CheckGLError(base::SrcPoint const & src);
#ifdef DEBUG
#define GLCHECK(x) do { (x); CheckGLError(SRC()); } while (false)
#define GLCHECKCALL() do { CheckGLError(SRC()); } while (false)
#define GLCHECK(x) \
do \
{ \
(x); \
CheckGLError(SRC()); \
} \
while (false)
#define GLCHECKCALL() \
do \
{ \
CheckGLError(SRC()); \
} \
while (false)
#else
#define GLCHECK(x) (x)
#define GLCHECKCALL()