Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -13,34 +13,24 @@
#include <gmock/gmock.h>
using ::testing::_;
using ::testing::Return;
using ::testing::AnyOf;
using ::testing::IgnoreResult;
using ::testing::Invoke;
using ::testing::InSequence;
using ::testing::Invoke;
using ::testing::Return;
using namespace dp;
namespace uniform_value_tests
{
template<typename T>
template <typename T>
class MemoryComparer
{
public:
MemoryComparer(T const * memory, uint32_t size)
: m_result(false)
, m_memory(memory)
, m_size(size)
{}
MemoryComparer(T const * memory, uint32_t size) : m_result(false), m_memory(memory), m_size(size) {}
void Compare(int32_t id, T const * memory)
{
m_result = memcmp(m_memory, memory, m_size) == 0;
}
void Compare(int32_t id, T const * memory) { m_result = memcmp(m_memory, memory, m_size) == 0; }
bool GetResult() const
{
return m_result;
}
bool GetResult() const { return m_result; }
private:
bool m_result;
@@ -48,24 +38,17 @@ private:
uint32_t m_size;
};
void mock_glGetActiveUniform(uint32_t programID, uint32_t index, int32_t * size,
glConst * type, std::string & name)
void mock_glGetActiveUniform(uint32_t programID, uint32_t index, int32_t * size, glConst * type, std::string & name)
{
*size = 1;
if (index < 9)
{
static std::pair<std::string, glConst> mockUniforms[9] =
{
{"position0", gl_const::GLIntType},
{"position1", gl_const::GLIntVec2},
{"position2", gl_const::GLIntVec3},
{"position3", gl_const::GLIntVec4},
{"position4", gl_const::GLFloatType},
{"position5", gl_const::GLFloatVec2},
{"position6", gl_const::GLFloatVec3},
{"position7", gl_const::GLFloatVec4},
{"viewModel", gl_const::GLFloatMat4}
};
static std::pair<std::string, glConst> mockUniforms[9] = {
{"position0", gl_const::GLIntType}, {"position1", gl_const::GLIntVec2},
{"position2", gl_const::GLIntVec3}, {"position3", gl_const::GLIntVec4},
{"position4", gl_const::GLFloatType}, {"position5", gl_const::GLFloatVec2},
{"position6", gl_const::GLFloatVec3}, {"position7", gl_const::GLFloatVec4},
{"viewModel", gl_const::GLFloatMat4}};
name = mockUniforms[index].first;
*type = mockUniforms[index].second;
}
@@ -83,13 +66,7 @@ UNIT_TEST(UniformValueTest)
int32_t constexpr positionLoc = 10;
int32_t constexpr modelViewLoc = 11;
float matrix[16] =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
float matrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
MemoryComparer<float> comparer(matrix, 16 * sizeof(float));
@@ -136,19 +113,18 @@ UNIT_TEST(UniformValueTest)
EXPECTGL(glUniformValuef(positionLoc, 1.0f, 2.0f, 3.0f, 4.0f));
EXPECTGL(glUniformMatrix4x4Value(modelViewLoc, _))
.WillOnce(Invoke(&comparer, &MemoryComparer<float>::Compare));
EXPECTGL(glUniformMatrix4x4Value(modelViewLoc, _)).WillOnce(Invoke(&comparer, &MemoryComparer<float>::Compare));
EXPECTGL(glUseProgram(0));
EXPECTGL(glDeleteProgram(ProgramID));
EXPECTGL(glDeleteShader(AnyOf(VertexShaderID, FragmentShaderID))).Times(2);
}
drape_ptr<Shader> vs = make_unique_dp<Shader>("", "void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }",
"", Shader::Type::VertexShader);
drape_ptr<Shader> vs = make_unique_dp<Shader>("", "void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }", "",
Shader::Type::VertexShader);
drape_ptr<Shader> fs = make_unique_dp<Shader>("", "void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }",
"", Shader::Type::FragmentShader);
drape_ptr<Shader> fs = make_unique_dp<Shader>("", "void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }", "",
Shader::Type::FragmentShader);
drape_ptr<GLGpuProgram> program = make_unique_dp<GLGpuProgram>("", make_ref(vs), make_ref(fs));