Format all C++ and Java code via clang-format

Signed-off-by: Konstantin Pastbin <konstantin.pastbin@gmail.com>
This commit is contained in:
Konstantin Pastbin
2025-08-17 14:32:37 +07:00
parent 9f0290c0ec
commit bfffa1fff4
2169 changed files with 56441 additions and 64188 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include "drape/graphics_context.hpp"
#include "drape/gpu_buffer.hpp"
#include "drape/graphics_context.hpp"
#include "drape/pointers.hpp"
namespace dp
@@ -17,13 +17,10 @@ public:
virtual void Seek(uint32_t elementNumber) = 0;
virtual void const * Data() const = 0;
virtual void UploadData(ref_ptr<GraphicsContext> context,
void const * data, uint32_t elementCount) = 0;
virtual void UploadData(ref_ptr<GraphicsContext> context, void const * data, uint32_t elementCount) = 0;
virtual void * Map(ref_ptr<GraphicsContext> context, uint32_t elementOffset,
uint32_t elementCount) = 0;
virtual void UpdateData(void * destPtr, void const * srcPtr, uint32_t elementOffset,
uint32_t elementCount) = 0;
virtual void * Map(ref_ptr<GraphicsContext> context, uint32_t elementOffset, uint32_t elementCount) = 0;
virtual void UpdateData(void * destPtr, void const * srcPtr, uint32_t elementOffset, uint32_t elementCount) = 0;
virtual void Unmap(ref_ptr<GraphicsContext> context) = 0;
virtual void Bind() = 0;
@@ -39,22 +36,21 @@ public:
private:
// Definition of this method is in a .mm-file.
drape_ptr<DataBufferBase> CreateImplForMetal(ref_ptr<GraphicsContext> context, void const * data,
uint8_t elementSize, uint32_t capacity);
drape_ptr<DataBufferBase> CreateImplForMetal(ref_ptr<GraphicsContext> context, void const * data, uint8_t elementSize,
uint32_t capacity);
// Definition of this method is in a separate .cpp-file.
drape_ptr<DataBufferBase> CreateImplForVulkan(ref_ptr<GraphicsContext> context, void const * data,
uint8_t elementSize, uint32_t capacity,
uint64_t batcherHash);
uint8_t elementSize, uint32_t capacity, uint64_t batcherHash);
drape_ptr<DataBufferBase> m_impl;
};
class DataBufferMapper
{
public:
DataBufferMapper(ref_ptr<GraphicsContext> context, ref_ptr<DataBuffer> buffer,
uint32_t elementOffset, uint32_t elementCount);
DataBufferMapper(ref_ptr<GraphicsContext> context, ref_ptr<DataBuffer> buffer, uint32_t elementOffset,
uint32_t elementCount);
~DataBufferMapper();
void UpdateData(void const * data, uint32_t elementOffset, uint32_t elementCount);