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Documentation
Signed-off-by: mvglasow <michael -at- vonglasow.com>
This commit is contained in:
@@ -95,7 +95,8 @@ public:
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* @param countryParentNameGetterFn Function which converts a country name into the name of its parent country)
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* @param countryParentNameGetterFn Function which converts a country name into the name of its parent country)
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* @param countryFileFn Function which converts a pointer to its country name
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* @param countryFileFn Function which converts a pointer to its country name
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* @param countryRectFn Function which returns the rect for a country
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* @param countryRectFn Function which returns the rect for a country
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* @param numMwmIds
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* @param numMwmIds MWMs to use for route calculation (this should include all MWMs, whether or
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* not we have the file locally, but not World or WorldCoasts)
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* @param numMwmTree
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* @param numMwmTree
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* @param trafficCache The traffic cache (used only if `vehicleType` is `VehicleType::Car`)
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* @param trafficCache The traffic cache (used only if `vehicleType` is `VehicleType::Car`)
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* @param dataSource The MWM data source
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* @param dataSource The MWM data source
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@@ -40,9 +40,12 @@ class RouteMatchingInfo;
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namespace routing
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namespace routing
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{
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{
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/// \breaf This class is responsible for the route built in the program.
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/**
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/// \note All method of this class should be called from ui thread if there's no
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* @brief This class is responsible for the route built in the program.
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/// a special note near a method.
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*
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* @note Methods of this class may only be called from the UI thread, unless the method
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* documentation states otherwise.
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*/
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class RoutingSession : public traffic::TrafficObserver, public traffic::TrafficCache
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class RoutingSession : public traffic::TrafficObserver, public traffic::TrafficCache
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{
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{
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friend struct UnitClass_AsyncGuiThreadTestWithRoutingSession_TestFollowRoutePercentTest;
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friend struct UnitClass_AsyncGuiThreadTestWithRoutingSession_TestFollowRoutePercentTest;
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@@ -66,24 +69,105 @@ public:
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m2::PointD GetStartPoint() const;
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m2::PointD GetStartPoint() const;
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m2::PointD GetEndPoint() const;
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m2::PointD GetEndPoint() const;
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/**
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* @brief Whether routing is currently active.
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*
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* A route is considered active if a destination has been entered and the route has ben built or
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* is currently being built or rebuilt, even if the user is not currently following it.
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*
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* @return True if active, false if not
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*/
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bool IsActive() const;
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bool IsActive() const;
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/**
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* @brief Whether the route is currently navigable.
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*
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* The route is considered navigable if it has been built and following mode is enabled, and the
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* user either has not yet started following the route, is currently following it or has reached
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* their destination but not yet closed the session. The route is no longer navigable if the user
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* leaves it.
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*
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* @return True if navigable, false if not.
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*/
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bool IsNavigable() const;
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bool IsNavigable() const;
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/**
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* @brief Whether a built route exists.
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*
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* A route is considered built if it is navigable (see `IsNavigable()`), but retains that state
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* even if the user leaves the route.
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*
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* @return True if built, false if not.
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*/
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bool IsBuilt() const;
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bool IsBuilt() const;
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/// \returns true if a new route is in process of building rebuilding or
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/// if a route is being rebuilt in case the user left the route, and false otherwise.
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/**
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* @brief Whether a route is currently being built or rebuilt.
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*
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* This is the case if a new route is in process of building, rebuilding, or if a route is being
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* rebuilt after the user has left the route.
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*
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* @return True if building or rebuilding, false otherwise.
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*/
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bool IsBuilding() const;
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bool IsBuilding() const;
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/**
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* @brief Whether the route is currently being built from scratch.
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*
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* This is the case if a new route is currently being built, but not if an already existing route
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* is being rebuilt.
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*
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* @return True if building, false otherwise (also if rebuilding).
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*/
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bool IsBuildingOnly() const;
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bool IsBuildingOnly() const;
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/**
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* @brief Whether the route is currently being rebuilt.
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*
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* This is the case if an already existing route is being rebuilt, but not if a new route is
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* currently being built.
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*
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* @return True if rebuilding, false otherwise (also if building from scratch).
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*/
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bool IsRebuildingOnly() const;
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bool IsRebuildingOnly() const;
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/**
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* @brief Whether the route is finished.
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*
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* The route is considered finished if the destination point has been reached but the session has
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* not been closed.
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*
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* @return True if finished, false otherwise.
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*/
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bool IsFinished() const;
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bool IsFinished() const;
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/**
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* @brief Whether a route has been built while following mode is disabled.
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*
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* @return True if a route has been built and following mode disabled, false otherwise.
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*/
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bool IsNoFollowing() const;
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bool IsNoFollowing() const;
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/**
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* @brief Whether the user is currently following a previously built route.
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*
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* This is the case if the route has been built, route following is enabled, the user has started
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* following the route and not left it.
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*
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* @return True if the user is following the route, false otherwise.
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*/
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bool IsOnRoute() const;
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bool IsOnRoute() const;
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bool IsFollowing() const;
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bool IsFollowing() const;
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void Reset();
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void Reset();
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void SetState(SessionState state);
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void SetState(SessionState state);
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/// \returns true if altitude information along |m_route| is available and
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/**
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/// false otherwise.
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* @brief Whether altitude information along the route is available.
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*
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* @return True if altitude information along `m_route` is available, false otherwise.
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*/
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bool HasRouteAltitude() const;
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bool HasRouteAltitude() const;
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bool IsRouteId(uint64_t routeId) const;
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bool IsRouteId(uint64_t routeId) const;
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bool IsRouteValid() const;
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bool IsRouteValid() const;
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