Refactor shaders to use GLES3 syntax

Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
This commit is contained in:
renderexpert
2025-01-21 14:39:31 +00:00
committed by Konstantin Pastbin
parent b23c2ba3e3
commit 897d7a253d
84 changed files with 471 additions and 543 deletions

View File

@@ -2,12 +2,14 @@ uniform sampler2D u_colorTex;
uniform sampler2D u_maskTex;
uniform float u_opacity;
varying vec2 v_colorTexCoords;
varying vec2 v_maskTexCoords;
in vec2 v_colorTexCoords;
in vec2 v_maskTexCoords;
out vec4 v_FragColor;
void main()
{
vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords) * texture2D(u_maskTex, v_maskTexCoords);
vec4 finalColor = texture(u_colorTex, v_colorTexCoords) * texture(u_maskTex, v_maskTexCoords);
finalColor.a *= u_opacity;
gl_FragColor = finalColor;
v_FragColor = finalColor;
}