Refactor shaders to use GLES3 syntax

Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
This commit is contained in:
renderexpert
2025-01-21 14:39:31 +00:00
committed by Konstantin Pastbin
parent b23c2ba3e3
commit 897d7a253d
84 changed files with 471 additions and 543 deletions

View File

@@ -1,6 +1,6 @@
attribute vec3 a_position;
attribute vec3 a_normal;
attribute vec2 a_colorTexCoord;
in vec3 a_position;
in vec3 a_normal;
in vec2 a_colorTexCoord;
uniform mat4 u_modelView;
uniform mat4 u_projection;
@@ -8,12 +8,12 @@ uniform mat4 u_pivotTransform;
#ifdef ENABLE_VTF
uniform sampler2D u_colorTex;
varying LOW_P vec4 v_color;
out LOW_P vec4 v_color;
#else
varying vec2 v_colorTexCoord;
out vec2 v_colorTexCoord;
#endif
//varying vec2 v_halfLength;
//out vec2 v_halfLength;
void main()
{
@@ -27,7 +27,7 @@ void main()
}
#ifdef ENABLE_VTF
v_color = texture2D(u_colorTex, a_colorTexCoord);
v_color = texture(u_colorTex, a_colorTexCoord);
#else
v_colorTexCoord = a_colorTexCoord;
#endif