mirror of
https://codeberg.org/comaps/comaps
synced 2025-12-19 13:03:36 +00:00
@@ -4,14 +4,15 @@
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#include "base/math.hpp"
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#include "base/stl_helpers.hpp"
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#include <boost/algorithm/string/trim.hpp>
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#include <algorithm>
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#include <cmath>
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#include <cstddef>
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#include <iomanip>
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#include <string>
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#include <fast_double_parser.h>
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#include <boost/algorithm/string/trim.hpp>
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#include <string>
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namespace strings
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{
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@@ -271,17 +272,15 @@ bool Truncate(std::string & utf8, size_t const maxTextLengthPlus1)
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{
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if ((utf8[i] & 0xC0) != 0x80)
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{
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++codePoints;
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if (codePoints == maxTextLengthPlus1)
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if (++codePoints == maxTextLengthPlus1)
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{
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--i;
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unsigned char byte = utf8[i];
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auto const & byte = utf8[i];
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uint8_t bytesInCodepoint = 1;
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if ((byte & 0x80) == 0x00)
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bytesInCodepoint = 1;
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{}
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else if ((byte & 0xE0) == 0xC0)
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bytesInCodepoint = 2;
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else if ((byte & 0xF0) == 0xE0)
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@@ -1,11 +1,9 @@
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#include "drape/batcher.hpp"
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#include "drape/batcher_helpers.hpp"
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#include "drape/cpu_buffer.hpp"
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#include "drape/index_storage.hpp"
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#include "drape/vertex_array_buffer.hpp"
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#include "base/assert.hpp"
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#include "base/stl_helpers.hpp"
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#include <utility>
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@@ -190,14 +188,6 @@ void Batcher::ResetSession()
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m_buckets.clear();
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}
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void Batcher::SetFeatureMinZoom(int minZoom)
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{
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m_featureMinZoom = minZoom;
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for (auto const & bucket : m_buckets)
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bucket.second->SetFeatureMinZoom(m_featureMinZoom);
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}
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void Batcher::SetBatcherHash(uint64_t batcherHash)
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{
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m_batcherHash = batcherHash;
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@@ -68,7 +68,13 @@ public:
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void SetBatcherHash(uint64_t batcherHash);
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void SetFeatureMinZoom(int minZoom);
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inline void SetFeatureMinZoom(int minZoom)
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{
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m_featureMinZoom = minZoom;
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for (auto const & bucket : m_buckets)
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bucket.second->SetFeatureMinZoom(m_featureMinZoom);
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}
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private:
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template <typename TBatcher, typename... TArgs>
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@@ -5,8 +5,6 @@
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#include "base/logging.hpp"
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#include <algorithm>
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#include <functional>
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#include <iterator>
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#include "font_constants.hpp"
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@@ -1,7 +1,6 @@
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#include "drape/gl_gpu_program.hpp"
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#include "drape/gl_functions.hpp"
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#include "drape/render_state.hpp"
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#include "drape/support_manager.hpp"
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#include "base/logging.hpp"
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@@ -5,9 +5,8 @@
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#include "drape/pointers.hpp"
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#include "drape/shader.hpp"
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#include <map>
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#include <unordered_map>
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#include <string>
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#include <vector>
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namespace dp
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{
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@@ -30,7 +29,7 @@ public:
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glConst m_type = gl_const::GLFloatType;
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};
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using UniformsInfo = std::map<std::string, UniformInfo>;
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using UniformsInfo = std::unordered_map<std::string, UniformInfo>;
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UniformsInfo const & GetUniformsInfo() const;
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uint32_t GetNumericUniformsCount() const { return m_numericUniformsCount; }
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@@ -205,9 +205,9 @@ FreetypeError constexpr g_FT_Errors[] =
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static void Close(FT_Stream) {}
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void MarkGlyphReady(uint16_t glyphId) { m_readyGlyphs.emplace(glyphId); }
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inline void MarkGlyphReady(uint16_t glyphId) { m_readyGlyphs.emplace(glyphId); }
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bool IsGlyphReady(uint16_t glyphId) const { return m_readyGlyphs.find(glyphId) != m_readyGlyphs.end(); }
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inline bool IsGlyphReady(uint16_t glyphId) const { return m_readyGlyphs.find(glyphId) != m_readyGlyphs.end(); }
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std::string GetName() const { return std::string(m_fontFace->family_name) + ':' + m_fontFace->style_name; }
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@@ -257,7 +257,7 @@ FreetypeError constexpr g_FT_Errors[] =
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FT_StreamRec_ m_stream;
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FT_Face m_fontFace;
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std::set<uint16_t> m_readyGlyphs;
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std::unordered_set<uint16_t> m_readyGlyphs;
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hb_font_t * m_harfbuzzFont{nullptr};
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};
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@@ -334,7 +334,6 @@ FreetypeError constexpr g_FT_Errors[] =
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using is_transparent = void;
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};
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// TODO(AB): Compare performance with std::map.
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std::unordered_map<std::string, text::TextMetrics, StringHash, std::equal_to<>> m_textMetricsCache;
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hb_buffer_t * m_harfbuzzBuffer;
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};
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@@ -6,8 +6,6 @@
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#include "drape/overlay_tree.hpp"
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#include "drape/vertex_array_buffer.hpp"
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#include "base/stl_helpers.hpp"
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namespace dp
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{
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RenderBucket::RenderBucket(drape_ptr<VertexArrayBuffer> && buffer) : m_buffer(std::move(buffer)) {}
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@@ -59,9 +57,11 @@ void RenderBucket::Update(ScreenBase const & modelView)
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{
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BeforeUpdate();
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for (auto & overlayHandle : m_overlay)
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{
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if (overlayHandle->IsVisible())
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overlayHandle->Update(modelView);
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}
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}
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void RenderBucket::CollectOverlayHandles(ref_ptr<OverlayTree> tree)
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{
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@@ -129,7 +129,7 @@ void RenderBucket::SetFeatureMinZoom(int minZoom)
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void RenderBucket::RenderDebug(ref_ptr<GraphicsContext> context, ScreenBase const & screen,
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ref_ptr<DebugRenderer> debugRectRenderer) const
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{
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if (!debugRectRenderer || !debugRectRenderer->IsEnabled() || m_overlay.empty())
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if (m_overlay.empty())
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return;
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for (auto const & handle : m_overlay)
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@@ -264,39 +264,4 @@ void SymbolsTexture::Fail(ref_ptr<dp::GraphicsContext> context)
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Create(context, p, make_ref(&alphaTexture));
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}
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bool SymbolsTexture::IsSymbolContained(std::string const & symbolName) const
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{
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return m_definition.find(symbolName) != m_definition.end();
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}
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bool SymbolsTexture::DecodeToMemory(std::string const & skinPathName, std::string const & textureName,
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std::vector<uint8_t> & symbolsSkin, std::map<std::string, m2::RectU> & symbolsIndex,
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uint32_t & skinWidth, uint32_t & skinHeight)
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{
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auto definitionInserter = [&symbolsIndex](std::string const & name, m2::RectF const & rect)
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{ symbolsIndex.insert(make_pair(name, m2::RectU(rect))); };
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bool result = true;
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auto completionHandler =
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[&result, &symbolsSkin, &skinWidth, &skinHeight](unsigned char * data, uint32_t width, uint32_t height)
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{
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size_t size = 4 * width * height;
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symbolsSkin.resize(size);
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memcpy(symbolsSkin.data(), data, size);
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skinWidth = width;
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skinHeight = height;
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result = true;
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};
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auto failureHandler = [&result](std::string const & reason)
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{
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LOG(LERROR, (reason));
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result = false;
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};
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LoadSymbols(skinPathName, textureName, false /* convertToUV */, definitionInserter, completionHandler,
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failureHandler);
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return result;
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}
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} // namespace dp
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@@ -2,7 +2,7 @@
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#include "drape/texture.hpp"
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#include <map>
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#include <unordered_map>
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#include <string>
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#include <vector>
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@@ -39,19 +39,17 @@ public:
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void Invalidate(ref_ptr<dp::GraphicsContext> context, std::string const & skinPathName,
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ref_ptr<HWTextureAllocator> allocator, std::vector<drape_ptr<HWTexture>> & internalTextures);
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bool IsSymbolContained(std::string const & symbolName) const;
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static bool DecodeToMemory(std::string const & skinPathName, std::string const & textureName,
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std::vector<uint8_t> & symbolsSkin, std::map<std::string, m2::RectU> & symbolsIndex,
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uint32_t & skinWidth, uint32_t & skinHeight);
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inline bool IsSymbolContained(std::string const & symbolName) const
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{
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return m_definition.find(symbolName) != m_definition.end();
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}
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private:
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void Fail(ref_ptr<dp::GraphicsContext> context);
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void Load(ref_ptr<dp::GraphicsContext> context, std::string const & skinPathName,
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ref_ptr<HWTextureAllocator> allocator);
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using TSymDefinition = std::map<std::string, SymbolInfo>;
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std::string m_name;
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mutable TSymDefinition m_definition;
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mutable std::unordered_map<std::string, SymbolInfo> m_definition;
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};
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} // namespace dp
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@@ -539,12 +539,6 @@ GlyphFontAndId TextureManager::GetSpaceGlyph() const
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return m_spaceGlyph;
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}
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bool TextureManager::AreGlyphsReady(TGlyphs const & glyphs) const
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{
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CHECK(m_isInitialized, ());
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return m_glyphManager->AreGlyphsReady(glyphs);
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}
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ref_ptr<Texture> TextureManager::GetSymbolsTexture() const
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{
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CHECK(m_isInitialized, ());
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@@ -95,7 +95,11 @@ public:
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TMultilineGlyphsBuffer & multilineGlyphRegions);
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// This method must be called only on Frontend renderer's thread.
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bool AreGlyphsReady(TGlyphs const & glyphs) const;
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inline bool AreGlyphsReady(TGlyphs const & glyphs) const
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{
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CHECK(m_isInitialized, ());
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return m_glyphManager->AreGlyphsReady(glyphs);
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}
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GlyphFontAndId GetSpaceGlyph() const;
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@@ -3,16 +3,15 @@
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#include "drape/vulkan/vulkan_base_context.hpp"
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#include "drape/vulkan/vulkan_gpu_buffer_impl.hpp"
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#include "drape/vulkan/vulkan_param_descriptor.hpp"
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#include "drape/vulkan/vulkan_utils.hpp"
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#include "base/assert.hpp"
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#include "base/macros.hpp"
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#include "drape/vulkan/vulkan_staging_buffer.hpp"
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#include <array>
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#include <cstdint>
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#include <cstring>
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#include <utility>
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#include <vector>
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namespace dp
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{
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@@ -44,11 +43,11 @@ public:
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void RenderRange(ref_ptr<GraphicsContext> context, bool drawAsLine, IndicesRange const & range) override
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{
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CHECK(m_vertexArrayBuffer->HasBuffers(), ());
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ASSERT(m_vertexArrayBuffer->HasBuffers(), ());
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ref_ptr<dp::vulkan::VulkanBaseContext> vulkanContext = context;
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VkCommandBuffer commandBuffer = vulkanContext->GetCurrentRenderingCommandBuffer();
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CHECK(commandBuffer != nullptr, ());
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ASSERT(commandBuffer != nullptr, ());
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vulkanContext->SetPrimitiveTopology(drawAsLine ? VK_PRIMITIVE_TOPOLOGY_LINE_LIST
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: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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@@ -71,23 +70,22 @@ public:
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||||
for (auto & buffer : m_vertexArrayBuffer->m_staticBuffers)
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||||
{
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||||
ref_ptr<VulkanGpuBufferImpl> b = buffer.second->GetBuffer();
|
||||
CHECK_LESS(bufferIndex, kMaxBuffersCount, ());
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ASSERT_LESS(bufferIndex, kMaxBuffersCount, ());
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buffers[bufferIndex++] = b->GetVulkanBuffer();
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||||
}
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||||
for (auto & buffer : m_vertexArrayBuffer->m_dynamicBuffers)
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||||
{
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||||
ref_ptr<VulkanGpuBufferImpl> b = buffer.second->GetBuffer();
|
||||
CHECK_LESS(bufferIndex, kMaxBuffersCount, ());
|
||||
ASSERT_LESS(bufferIndex, kMaxBuffersCount, ());
|
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buffers[bufferIndex++] = b->GetVulkanBuffer();
|
||||
}
|
||||
vkCmdBindVertexBuffers(commandBuffer, 0, bufferIndex, buffers.data(), offsets.data());
|
||||
|
||||
ref_ptr<VulkanGpuBufferImpl> ib = m_vertexArrayBuffer->m_indexBuffer->GetBuffer();
|
||||
VkBuffer vulkanIndexBuffer = ib->GetVulkanBuffer();
|
||||
auto const indexType = dp::IndexStorage::IsSupported32bit() ? VK_INDEX_TYPE_UINT32 : VK_INDEX_TYPE_UINT16;
|
||||
vkCmdBindIndexBuffer(commandBuffer, vulkanIndexBuffer, 0, indexType);
|
||||
vkCmdBindIndexBuffer(
|
||||
commandBuffer, ref_ptr<VulkanGpuBufferImpl>(m_vertexArrayBuffer->m_indexBuffer->GetBuffer())->GetVulkanBuffer(),
|
||||
0, m_indexType);
|
||||
|
||||
CHECK_LESS_OR_EQUAL(range.m_idxStart + range.m_idxCount,
|
||||
ASSERT_LESS_OR_EQUAL(range.m_idxStart + range.m_idxCount,
|
||||
m_objectManager->GetMemoryManager().GetDeviceLimits().maxDrawIndexedIndexValue, ());
|
||||
|
||||
vkCmdDrawIndexed(commandBuffer, range.m_idxCount, 1, range.m_idxStart, 0, 0);
|
||||
@@ -99,6 +97,7 @@ private:
|
||||
BindingInfoArray m_bindingInfo;
|
||||
uint8_t m_bindingInfoCount = 0;
|
||||
ParamDescriptorUpdater m_descriptorUpdater;
|
||||
VkIndexType const m_indexType = dp::IndexStorage::IsSupported32bit() ? VK_INDEX_TYPE_UINT32 : VK_INDEX_TYPE_UINT16;
|
||||
};
|
||||
} // namespace vulkan
|
||||
|
||||
|
||||
@@ -37,14 +37,7 @@
|
||||
#include "std/target_os.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
|
||||
namespace df
|
||||
{
|
||||
@@ -1827,6 +1820,7 @@ void FrontendRenderer::BuildOverlayTree(ScreenBase const & modelView)
|
||||
return;
|
||||
|
||||
BeginUpdateOverlayTree(modelView);
|
||||
|
||||
for (auto const layerId :
|
||||
{DepthLayer::OverlayUnderBuildingLayer, DepthLayer::OverlayLayer, DepthLayer::RoutingBottomMarkLayer, DepthLayer::RoutingMarkLayer})
|
||||
{
|
||||
|
||||
@@ -122,11 +122,6 @@ ref_ptr<PathTextLayout> const PathTextContext::GetLayout() const
|
||||
return make_ref(m_layout);
|
||||
}
|
||||
|
||||
void PathTextContext::BeforeUpdate()
|
||||
{
|
||||
m_updated = false;
|
||||
}
|
||||
|
||||
std::vector<double> const & PathTextContext::GetOffsets() const
|
||||
{
|
||||
return m_globalOffsets;
|
||||
|
||||
@@ -21,7 +21,8 @@ public:
|
||||
|
||||
bool GetPivot(size_t textIndex, m2::PointD & pivot, m2::Spline::iterator & centerPointIter) const;
|
||||
|
||||
void BeforeUpdate();
|
||||
// TODO: these are unused?
|
||||
inline void BeforeUpdate() { m_updated = false; }
|
||||
void Update(ScreenBase const & screen);
|
||||
|
||||
std::vector<double> const & GetOffsets() const;
|
||||
|
||||
@@ -8,8 +8,6 @@
|
||||
|
||||
#include "geometry/screenbase.hpp"
|
||||
|
||||
#include "base/stl_helpers.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <utility>
|
||||
@@ -115,6 +113,7 @@ void RenderGroup::Render(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::Prog
|
||||
for (auto & renderBucket : m_renderBuckets)
|
||||
renderBucket->Render(context, m_state.GetDrawAsLine());
|
||||
|
||||
if (debugRectRenderer && debugRectRenderer->IsEnabled())
|
||||
for (auto const & renderBucket : m_renderBuckets)
|
||||
renderBucket->RenderDebug(context, screen, debugRectRenderer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user