New cpp folder structure

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-17 22:35:52 +03:00
committed by Konstantin Pastbin
parent c9cbb64f12
commit 76ffc99abd
2390 changed files with 345 additions and 339 deletions

View File

@@ -0,0 +1,40 @@
#pragma once
#include "shaders/program_pool.hpp"
#include "drape/graphics_context.hpp"
#include "drape/pointers.hpp"
#include "drape/vulkan/vulkan_gpu_program.hpp"
#include <array>
namespace gpu
{
namespace vulkan
{
class VulkanProgramPool : public ProgramPool
{
public:
explicit VulkanProgramPool(ref_ptr<dp::GraphicsContext> context);
~VulkanProgramPool() override;
void Destroy(ref_ptr<dp::GraphicsContext> context);
drape_ptr<dp::GpuProgram> Get(Program program) override;
uint32_t GetMaxUniformBuffers() const;
uint32_t GetMaxImageSamplers() const;
private:
struct ProgramData
{
VkShaderModule m_vertexShader;
VkShaderModule m_fragmentShader;
VkDescriptorSetLayout m_descriptorSetLayout;
VkPipelineLayout m_pipelineLayout;
dp::vulkan::VulkanGpuProgram::TextureBindings m_textureBindings;
};
std::array<ProgramData, static_cast<size_t>(Program::ProgramsCount)> m_programData;
uint32_t m_maxImageSamplers = 0;
};
} // namespace vulkan
} // namespace gpu