New cpp folder structure

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-17 22:35:52 +03:00
committed by Konstantin Pastbin
parent c9cbb64f12
commit 76ffc99abd
2390 changed files with 345 additions and 339 deletions

View File

@@ -0,0 +1,28 @@
#include "shaders/program_manager.hpp"
#include "shaders/metal_program_params.hpp"
#include "shaders/metal_program_pool.hpp"
#include "drape/metal/metal_base_context.hpp"
namespace gpu
{
void ProgramManager::InitForMetal(ref_ptr<dp::GraphicsContext> context)
{
ASSERT(dynamic_cast<dp::metal::MetalBaseContext *>(context.get()) != nullptr, ());
ref_ptr<dp::metal::MetalBaseContext> metalContext = context;
m_pool = make_unique_dp<metal::MetalProgramPool>(metalContext->GetMetalDevice());
m_paramsSetter = make_unique_dp<metal::MetalProgramParamsSetter>();
ref_ptr<metal::MetalProgramPool> metalPool = make_ref(m_pool);
metalContext->SetSystemPrograms(metalPool->GetSystemProgram(SystemProgram::ClearColor),
metalPool->GetSystemProgram(SystemProgram::ClearDepth),
metalPool->GetSystemProgram(SystemProgram::ClearColorAndDepth));
}
void ProgramManager::DestroyForMetal(ref_ptr<dp::GraphicsContext> context)
{
ASSERT(dynamic_cast<dp::metal::MetalBaseContext *>(context.get()) != nullptr, ());
ref_ptr<dp::metal::MetalBaseContext> metalContext = context;
metalContext->ResetPipelineStatesCache();
}
} // namespace gpu