New cpp folder structure

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-17 22:35:52 +03:00
committed by Konstantin Pastbin
parent c9cbb64f12
commit 76ffc99abd
2390 changed files with 345 additions and 339 deletions

View File

@@ -0,0 +1,58 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
typedef struct
{
float2 a_position [[attribute(0)]];
} Vertex_T;
typedef struct
{
float4 position [[position]];
} Fragment_T;
typedef struct
{
float4 u_color;
} Uniforms_T;
typedef struct
{
float4 color [[color(0)]];
float depth [[depth(any)]];
} Fragment_Output;
typedef struct
{
float depth [[depth(any)]];
} Fragment_DepthOutput;
vertex Fragment_T vsCleaner(const Vertex_T in [[stage_in]])
{
Fragment_T out;
out.position = float4(in.a_position, 0.0, 1.0);
return out;
}
fragment float4 fsClearColor(const Fragment_T in [[stage_in]],
constant Uniforms_T & uniforms [[buffer(0)]])
{
return uniforms.u_color;
}
fragment Fragment_DepthOutput fsClearDepth(const Fragment_T in [[stage_in]])
{
Fragment_DepthOutput out;
out.depth = 1.0;
return out;
}
fragment Fragment_Output fsClearColorAndDepth(const Fragment_T in [[stage_in]],
constant Uniforms_T & uniforms [[buffer(0)]])
{
Fragment_Output out;
out.color = uniforms.u_color;
out.depth = 1.0;
return out;
}