New cpp folder structure

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-17 22:35:52 +03:00
committed by Konstantin Pastbin
parent c9cbb64f12
commit 76ffc99abd
2390 changed files with 345 additions and 339 deletions

View File

@@ -0,0 +1,60 @@
#pragma once
#include "animation.hpp"
#include "drape/pointers.hpp"
#include <deque>
#include <map>
#include <string>
namespace df
{
class SequenceAnimation : public Animation
{
public:
SequenceAnimation();
void Init(ScreenBase const & screen, TPropertyCache const & properties) override;
Animation::Type GetType() const override { return Animation::Type::Sequence; }
TAnimObjects const & GetObjects() const override;
bool HasObject(Object object) const override;
TObjectProperties const & GetProperties(Object object) const override;
bool HasProperty(Object object, ObjectProperty property) const override;
bool HasTargetProperty(Object object, ObjectProperty property) const override;
std::string GetCustomType() const override;
void SetCustomType(std::string const & type);
void SetMaxDuration(double maxDuration) override;
void SetMinDuration(double minDuration) override;
double GetDuration() const override;
double GetMaxDuration() const override;
double GetMinDuration() const override;
bool IsFinished() const override;
bool GetProperty(Object object, ObjectProperty property, PropertyValue &value) const override;
bool GetTargetProperty(Object object, ObjectProperty property, PropertyValue &value) const override;
void AddAnimation(drape_ptr<Animation> && animation);
void OnStart() override;
void OnFinish() override;
void Advance(double elapsedSeconds) override;
void Finish() override;
private:
void ObtainObjectProperties();
std::deque<drape_ptr<Animation>> m_animations;
TAnimObjects m_objects;
std::map<Object, TObjectProperties> m_properties;
std::string m_customType;
};
} // namespace df