New cpp folder structure

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-17 22:35:52 +03:00
committed by Konstantin Pastbin
parent c9cbb64f12
commit 76ffc99abd
2390 changed files with 345 additions and 339 deletions

View File

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#include "testing/testing.hpp"
#include "indexer/map_style.hpp"
#include "indexer/map_style_reader.hpp"
#include "drape/drape_tests/testing_graphics_context.hpp"
#include "drape/static_texture.hpp"
#include <string>
#include <vector>
UNIT_TEST(CheckTrafficArrowTextures)
{
static std::vector<std::string> skinPaths = {"6plus", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"};
static std::vector<MapStyle> styles = {MapStyle::MapStyleDefaultLight,
MapStyle::MapStyleDefaultDark,
MapStyle::MapStyleVehicleLight,
MapStyle::MapStyleVehicleDark};
TestingGraphicsContext context;
for (auto const & style : styles)
{
GetStyleReader().SetCurrentStyle(style);
for (auto const & skinPath : skinPaths)
{
dp::StaticTexture texture(make_ref(&context), "traffic-arrow.png", skinPath,
dp::TextureFormat::RGBA8, nullptr);
TEST(texture.IsLoadingCorrect(), ());
dp::StaticTexture texture2(make_ref(&context), "area-hatching.png", skinPath,
dp::TextureFormat::RGBA8, nullptr);
TEST(texture2.IsLoadingCorrect(), ());
}
}
}