New cpp folder structure

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-17 22:35:52 +03:00
committed by Konstantin Pastbin
parent c9cbb64f12
commit 76ffc99abd
2390 changed files with 345 additions and 339 deletions

View File

@@ -0,0 +1,67 @@
#pragma once
#include "drape/graphics_context.hpp"
#include "drape/gpu_buffer.hpp"
#include "drape/pointers.hpp"
namespace dp
{
class DataBufferBase
{
public:
virtual ~DataBufferBase() = default;
virtual uint32_t GetCapacity() const = 0;
virtual uint32_t GetCurrentSize() const = 0;
virtual uint32_t GetAvailableSize() const = 0;
virtual uint8_t GetElementSize() const = 0;
virtual void Seek(uint32_t elementNumber) = 0;
virtual void const * Data() const = 0;
virtual void UploadData(ref_ptr<GraphicsContext> context,
void const * data, uint32_t elementCount) = 0;
virtual void * Map(ref_ptr<GraphicsContext> context, uint32_t elementOffset,
uint32_t elementCount) = 0;
virtual void UpdateData(void * destPtr, void const * srcPtr, uint32_t elementOffset,
uint32_t elementCount) = 0;
virtual void Unmap(ref_ptr<GraphicsContext> context) = 0;
virtual void Bind() = 0;
};
class DataBuffer
{
public:
DataBuffer(uint8_t elementSize, uint32_t capacity);
ref_ptr<DataBufferBase> GetBuffer() const;
void MoveToGPU(ref_ptr<GraphicsContext> context, GPUBuffer::Target target, uint64_t batcherHash);
private:
// Definition of this method is in a .mm-file.
drape_ptr<DataBufferBase> CreateImplForMetal(ref_ptr<GraphicsContext> context, void const * data,
uint8_t elementSize, uint32_t capacity);
// Definition of this method is in a separate .cpp-file.
drape_ptr<DataBufferBase> CreateImplForVulkan(ref_ptr<GraphicsContext> context, void const * data,
uint8_t elementSize, uint32_t capacity,
uint64_t batcherHash);
drape_ptr<DataBufferBase> m_impl;
};
class DataBufferMapper
{
public:
DataBufferMapper(ref_ptr<GraphicsContext> context, ref_ptr<DataBuffer> buffer,
uint32_t elementOffset, uint32_t elementCount);
~DataBufferMapper();
void UpdateData(void const * data, uint32_t elementOffset, uint32_t elementCount);
private:
ref_ptr<GraphicsContext> m_context;
ref_ptr<DataBuffer> m_buffer;
void * m_ptr;
};
} // namespace dp