mirror of
https://codeberg.org/comaps/comaps
synced 2025-12-19 13:03:36 +00:00
Rewrite shaders to use OpenGL ES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
This commit is contained in:
committed by
Konstantin Pastbin
parent
9b3507211f
commit
6d0daf6fe7
@@ -46,12 +46,12 @@ template <typename ParamType> class GLTypeWrapper;
|
||||
|
||||
BIND_GL_TYPE(float, gl_const::GLFloatType)
|
||||
BIND_GL_TYPE(glsl::vec2, gl_const::GLFloatVec2)
|
||||
BIND_GL_TYPE(glsl::vec3, gl_const::GLFloatVec3)
|
||||
BIND_GL_TYPE(glsl::vec3, gl_const::GLFloatVec4)
|
||||
BIND_GL_TYPE(glsl::vec4, gl_const::GLFloatVec4)
|
||||
BIND_GL_TYPE(glsl::mat4, gl_const::GLFloatMat4)
|
||||
BIND_GL_TYPE(int, gl_const::GLIntType)
|
||||
BIND_GL_TYPE(glsl::ivec2, gl_const::GLIntVec2)
|
||||
BIND_GL_TYPE(glsl::ivec3, gl_const::GLIntVec3)
|
||||
BIND_GL_TYPE(glsl::ivec3, gl_const::GLIntVec4)
|
||||
BIND_GL_TYPE(glsl::ivec4, gl_const::GLIntVec4)
|
||||
|
||||
class Parameter
|
||||
|
||||
Reference in New Issue
Block a user