Rewrite shaders to use OpenGL ES3 syntax

Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
This commit is contained in:
renderexpert
2025-02-06 10:49:02 +00:00
committed by Konstantin Pastbin
parent 9b3507211f
commit 6d0daf6fe7
97 changed files with 1520 additions and 1015 deletions

View File

@@ -0,0 +1,23 @@
layout (location = 0) in vec2 v_colorTexCoords;
layout (location = 0) out vec4 v_FragColor;
layout (binding = 0) uniform UBO
{
mat4 u_modelView;
mat4 u_projection;
vec2 u_contrastGamma;
vec2 u_position;
float u_isOutlinePass;
float u_opacity;
float u_length;
};
layout (binding = 1) uniform sampler2D u_colorTex;
void main()
{
vec4 finalColor = texture(u_colorTex, v_colorTexCoords);
finalColor.a *= u_opacity;
v_FragColor = finalColor;
}