[drape] Add FollowAndRotateRoute mode

This adds a new mode to rotate the camera towards the route while driving.
This is done by looking ahead X number of seconds along the current route,
up to the next turn, and calculating the angle between the current position
and then.

Squashed commits:

[drape] Add bearing calculation via route lookahead while navigating
[drape] Extract NavigationContext from OnLocationUpdate params
[drape] Increase rotation animation duration during navigation
[drape] Seperate route and compass rotation into two modes
[drape] Reduce route lookahead maximum to 25 seconds
[drape] Fix case where rotation was incorrectly considered invalid
[drape] Make FollowAndRotateRoute mode only available during driving navigation
[drape] Rewrite FollowedPolyline::GetLookaheadPoint
[drape] Cleanup

Signed-off-by: Leonardo Bishop <me@leonardobishop.net>
This commit is contained in:
Leonardo Bishop
2025-12-05 16:47:59 +00:00
committed by Konstantin Pastbin
parent 0d01076c0f
commit 515cf98cef
13 changed files with 243 additions and 108 deletions

View File

@@ -7,6 +7,7 @@
#include "ge0/url_generator.hpp"
#include "platform/location.hpp"
#include "routing/route.hpp"
#include "routing/speed_camera_prohibition.hpp"
@@ -1453,7 +1454,7 @@ void Framework::CreateDrapeEngine(ref_ptr<dp::GraphicsContextFactory> contextFac
GetPlatform().RunTask(Platform::Thread::Gui, [this, mode, routingActive]()
{
// Deactivate selection (and hide place page) if we return to routing in F&R mode.
if (routingActive && mode == location::FollowAndRotate)
if (routingActive && (mode == location::FollowAndRotateCompass || mode == location::FollowAndRotateRoute))
DeactivateMapSelection();
if (m_myPositionListener != nullptr)
@@ -3208,6 +3209,7 @@ void Framework::ReadFeatures(function<void(FeatureType &)> const & reader, vecto
void Framework::OnRouteFollow(routing::RouterType type)
{
bool const isPedestrianRoute = type == RouterType::Pedestrian;
bool const allowRouteRotation = type == RouterType::Vehicle;
bool const enableAutoZoom = isPedestrianRoute ? false : LoadAutoZoom();
int const scale = isPedestrianRoute ? scales::GetPedestrianNavigationScale() : scales::GetNavigationScale();
int scale3d = isPedestrianRoute ? scales::GetPedestrianNavigation3dScale() : scales::GetNavigation3dScale();
@@ -3223,7 +3225,7 @@ void Framework::OnRouteFollow(routing::RouterType type)
// TODO. We need to sync two enums VehicleType and RouterType to be able to pass
// GetRoutingSettings(type).m_matchRoute to the FollowRoute() instead of |isPedestrianRoute|.
// |isArrowGlued| parameter fully corresponds to |m_matchRoute| in RoutingSettings.
m_drapeEngine->FollowRoute(scale, scale3d, enableAutoZoom, !isPedestrianRoute /* isArrowGlued */);
m_drapeEngine->FollowRoute(scale, scale3d, enableAutoZoom, !isPedestrianRoute /* isArrowGlued */, allowRouteRotation);
}
// RoutingManager::Delegate