[core] Use constexpr when possible

Signed-off-by: x7z4w <x7z4w@noreply.codeberg.org>
This commit is contained in:
x7z4w
2025-10-24 08:36:38 +00:00
parent 936e05283c
commit 42f059f8f7
90 changed files with 258 additions and 259 deletions

View File

@@ -1519,7 +1519,7 @@ void FrontendRenderer::Render3dLayer(ScreenBase const & modelView)
DEBUG_LABEL(m_context, "3D Layer");
if (m_buildingsFramebuffer->IsSupported())
{
float const kOpacity = 0.7f;
float constexpr kOpacity = 0.7f;
m_screenQuadRenderer->RenderTexture(m_context, make_ref(m_gpuProgramManager), m_buildingsFramebuffer->GetTexture(),
kOpacity);
}
@@ -2501,7 +2501,7 @@ void FrontendRenderer::UpdateScene(ScreenBase const & modelView)
auto removePredicate = [this](drape_ptr<RenderGroup> const & group)
{
uint32_t const kMaxGenerationRange = 5;
uint32_t constexpr kMaxGenerationRange = 5;
TileKey const & key = group->GetTileKey();
return (GetDepthLayer(group->GetState()) == DepthLayer::OverlayLayer && key.m_zoomLevel > GetCurrentZoom()) ||