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[core] Use constexpr when possible
Signed-off-by: x7z4w <x7z4w@noreply.codeberg.org>
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@@ -1519,7 +1519,7 @@ void FrontendRenderer::Render3dLayer(ScreenBase const & modelView)
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DEBUG_LABEL(m_context, "3D Layer");
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if (m_buildingsFramebuffer->IsSupported())
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{
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float const kOpacity = 0.7f;
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float constexpr kOpacity = 0.7f;
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m_screenQuadRenderer->RenderTexture(m_context, make_ref(m_gpuProgramManager), m_buildingsFramebuffer->GetTexture(),
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kOpacity);
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}
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@@ -2501,7 +2501,7 @@ void FrontendRenderer::UpdateScene(ScreenBase const & modelView)
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auto removePredicate = [this](drape_ptr<RenderGroup> const & group)
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{
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uint32_t const kMaxGenerationRange = 5;
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uint32_t constexpr kMaxGenerationRange = 5;
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TileKey const & key = group->GetTileKey();
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return (GetDepthLayer(group->GetState()) == DepthLayer::OverlayLayer && key.m_zoomLevel > GetCurrentZoom()) ||
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