ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -63,9 +63,9 @@ location::GpsInfo LinearExtrapolation(location::GpsInfo const & gpsInfo1,
result.m_timestamp += static_cast<double>(timeAfterPoint2Ms) / 1000.0;
result.m_longitude =
base::Clamp(e.Extrapolate(gpsInfo1.m_longitude, gpsInfo2.m_longitude), -180.0, 180.0);
math::Clamp(e.Extrapolate(gpsInfo1.m_longitude, gpsInfo2.m_longitude), -180.0, 180.0);
result.m_latitude =
base::Clamp(e.Extrapolate(gpsInfo1.m_latitude, gpsInfo2.m_latitude), -90.0, 90.0);
math::Clamp(e.Extrapolate(gpsInfo1.m_latitude, gpsInfo2.m_latitude), -90.0, 90.0);
result.m_altitude = e.Extrapolate(gpsInfo1.m_altitude, gpsInfo2.m_altitude);
// @TODO(bykoianko) Now |result.m_bearing| == |gpsInfo2.m_bearing|.