ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -31,7 +31,7 @@ CGFloat const kButtonsBottomOffset = 6;
- (void)layoutSubviews {
CGFloat spacing = self.availableHeight - self.zoomOut.maxY - self.location.height;
spacing = base::Clamp(spacing, kLocationButtonSpacingMin, kLocationButtonSpacingMax);
spacing = math::Clamp(spacing, kLocationButtonSpacingMin, kLocationButtonSpacingMax);
if (!IPAD && (UIDevice.currentDevice.orientation == UIDeviceOrientationLandscapeLeft || UIDevice.currentDevice.orientation == UIDeviceOrientationLandscapeRight) && [MWMRouter isRoutingActive]) {
spacing = spacing - 36;

View File

@@ -32,9 +32,9 @@ static location::CompassInfo compassInfoFromHeading(CLHeading * h)
{
location::CompassInfo info;
if (h.trueHeading >= 0.0)
info.m_bearing = base::DegToRad(h.trueHeading);
info.m_bearing = math::DegToRad(h.trueHeading);
else if (h.headingAccuracy >= 0.0)
info.m_bearing = base::DegToRad(h.magneticHeading);
info.m_bearing = math::DegToRad(h.magneticHeading);
return info;
}