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ADL for AlmostEqual* and use math:: instead of base:: (#9634)
* ADL for AlmostEqual* and use math:: instead of base:: Signed-off-by: Alexander Borsuk <me@alex.bio>
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Konstantin Pastbin
parent
82133c5743
commit
30718e106e
@@ -218,11 +218,11 @@ void ScreenBase::SetAngle(double angle)
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UpdateDependentParameters();
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}
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int ScreenBase::GetWidth() const { return base::SignedRound(m_PixelRect.SizeX()); }
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int ScreenBase::GetWidth() const { return math::SignedRound(m_PixelRect.SizeX()); }
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int ScreenBase::GetHeight() const { return base::SignedRound(m_PixelRect.SizeY()); }
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int ScreenBase::GetHeight() const { return math::SignedRound(m_PixelRect.SizeY()); }
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ScreenBase::MatrixT const ScreenBase::CalcTransform(m2::PointD const & oldPt1,
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ScreenBase::MatrixT ScreenBase::CalcTransform(m2::PointD const & oldPt1,
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m2::PointD const & oldPt2,
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m2::PointD const & newPt1,
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m2::PointD const & newPt2,
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