ADL for AlmostEqual* and use math:: instead of base:: (#9634)

* ADL for AlmostEqual* and use math:: instead of base::

Signed-off-by: Alexander Borsuk <me@alex.bio>
This commit is contained in:
Alexander Borsuk
2025-07-07 20:49:00 +02:00
committed by Konstantin Pastbin
parent 82133c5743
commit 30718e106e
175 changed files with 542 additions and 559 deletions

View File

@@ -218,11 +218,11 @@ void ScreenBase::SetAngle(double angle)
UpdateDependentParameters();
}
int ScreenBase::GetWidth() const { return base::SignedRound(m_PixelRect.SizeX()); }
int ScreenBase::GetWidth() const { return math::SignedRound(m_PixelRect.SizeX()); }
int ScreenBase::GetHeight() const { return base::SignedRound(m_PixelRect.SizeY()); }
int ScreenBase::GetHeight() const { return math::SignedRound(m_PixelRect.SizeY()); }
ScreenBase::MatrixT const ScreenBase::CalcTransform(m2::PointD const & oldPt1,
ScreenBase::MatrixT ScreenBase::CalcTransform(m2::PointD const & oldPt1,
m2::PointD const & oldPt2,
m2::PointD const & newPt1,
m2::PointD const & newPt2,